// Copyright 2014 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #pragma once #include "core/hle/kernel/object.h" #include "core/hle/kernel/wait_object.h" union ResultCode; namespace Kernel { class KernelCore; class WritableEvent; class ReadableEvent final : public WaitObject { friend class WritableEvent; public: ~ReadableEvent() override; std::string GetTypeName() const override { return "ReadableEvent"; } std::string GetName() const override { return name; } ResetType GetResetType() const { return reset_type; } static const HandleType HANDLE_TYPE = HandleType::ReadableEvent; HandleType GetHandleType() const override { return HANDLE_TYPE; } bool ShouldWait(Thread* thread) const override; void Acquire(Thread* thread) override; /// Unconditionally clears the readable event's state. void Clear(); /// Clears the readable event's state if and only if it /// has already been signaled. /// /// @pre The event must be in a signaled state. If this event /// is in an unsignaled state and this function is called, /// then ERR_INVALID_STATE will be returned. ResultCode Reset(); private: explicit ReadableEvent(KernelCore& kernel); void Signal(); ResetType reset_type; bool signaled; std::string name; ///< Name of event (optional) }; } // namespace Kernel