// Copyright 2020 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include "common/assert.h" #include "common/logging/log.h" #include "common/spin_lock.h" #include "core/arm/arm_interface.h" #ifdef ARCHITECTURE_x86_64 #include "core/arm/dynarmic/arm_dynarmic_32.h" #include "core/arm/dynarmic/arm_dynarmic_64.h" #endif #include "core/arm/cpu_interrupt_handler.h" #include "core/arm/exclusive_monitor.h" #include "core/arm/unicorn/arm_unicorn.h" #include "core/core.h" #include "core/hle/kernel/physical_core.h" #include "core/hle/kernel/scheduler.h" #include "core/hle/kernel/thread.h" namespace Kernel { PhysicalCore::PhysicalCore(Core::System& system, std::size_t id, Core::ExclusiveMonitor& exclusive_monitor) : interrupt_handler{}, core_index{id} { #ifdef ARCHITECTURE_x86_64 arm_interface_32 = std::make_unique(system, interrupt_handler, exclusive_monitor, core_index); arm_interface_64 = std::make_unique(system, interrupt_handler, exclusive_monitor, core_index); #else using Core::ARM_Unicorn; arm_interface_32 = std::make_unique(system, interrupt_handler, ARM_Unicorn::Arch::AArch32); arm_interface_64 = std::make_unique(system, interrupt_handler, ARM_Unicorn::Arch::AArch64); LOG_WARNING(Core, "CPU JIT requested, but Dynarmic not available"); #endif scheduler = std::make_unique(system, core_index); guard = std::make_unique(); } PhysicalCore::~PhysicalCore() = default; void PhysicalCore::Run() { arm_interface->Run(); } void PhysicalCore::ClearExclusive() { arm_interface->ClearExclusiveState(); } void PhysicalCore::Step() { arm_interface->Step(); } void PhysicalCore::Idle() { interrupt_handler.AwaitInterrupt(); } void PhysicalCore::Stop() { arm_interface->PrepareReschedule(); } void PhysicalCore::Shutdown() { scheduler->Shutdown(); } void PhysicalCore::SetIs64Bit(bool is_64_bit) { if (is_64_bit) { arm_interface = arm_interface_64.get(); } else { arm_interface = arm_interface_32.get(); } } void PhysicalCore::Interrupt() { guard->lock(); interrupt_handler.SetInterrupt(true); guard->unlock(); } void PhysicalCore::ClearInterrupt() { guard->lock(); interrupt_handler.SetInterrupt(false); guard->unlock(); } } // namespace Kernel