// Copyright 2020 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include "common/spin_lock.h" #include "core/arm/cpu_interrupt_handler.h" #include "core/arm/dynarmic/arm_dynarmic_32.h" #include "core/arm/dynarmic/arm_dynarmic_64.h" #include "core/core.h" #include "core/hle/kernel/k_scheduler.h" #include "core/hle/kernel/kernel.h" #include "core/hle/kernel/physical_core.h" namespace Kernel { PhysicalCore::PhysicalCore(std::size_t core_index_, Core::System& system_, KScheduler& scheduler_, Core::CPUInterrupts& interrupts_) : core_index{core_index_}, system{system_}, scheduler{scheduler_}, interrupts{interrupts_}, guard{std::make_unique()} { #ifdef ARCHITECTURE_x86_64 // TODO(bunnei): Initialization relies on a core being available. We may later replace this with // a 32-bit instance of Dynarmic. This should be abstracted out to a CPU manager. auto& kernel = system.Kernel(); arm_interface = std::make_unique( system, interrupts, kernel.IsMulticore(), kernel.GetExclusiveMonitor(), core_index); #else #error Platform not supported yet. #endif } PhysicalCore::~PhysicalCore() = default; void PhysicalCore::Initialize([[maybe_unused]] bool is_64_bit) { #ifdef ARCHITECTURE_x86_64 auto& kernel = system.Kernel(); if (!is_64_bit) { // We already initialized a 64-bit core, replace with a 32-bit one. arm_interface = std::make_unique( system, interrupts, kernel.IsMulticore(), kernel.GetExclusiveMonitor(), core_index); } #else #error Platform not supported yet. #endif } void PhysicalCore::Run() { arm_interface->Run(); } void PhysicalCore::Idle() { interrupts[core_index].AwaitInterrupt(); } bool PhysicalCore::IsInterrupted() const { return interrupts[core_index].IsInterrupted(); } void PhysicalCore::Interrupt() { guard->lock(); interrupts[core_index].SetInterrupt(true); guard->unlock(); } void PhysicalCore::ClearInterrupt() { guard->lock(); interrupts[core_index].SetInterrupt(false); guard->unlock(); } } // namespace Kernel