// Copyright 2020 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include "common/assert.h" #include "common/logging/log.h" #include "common/spin_lock.h" #include "core/arm/arm_interface.h" #ifdef ARCHITECTURE_x86_64 #include "core/arm/dynarmic/arm_dynarmic_32.h" #include "core/arm/dynarmic/arm_dynarmic_64.h" #endif #include "core/arm/cpu_interrupt_handler.h" #include "core/arm/exclusive_monitor.h" #include "core/arm/unicorn/arm_unicorn.h" #include "core/core.h" #include "core/hle/kernel/physical_core.h" #include "core/hle/kernel/scheduler.h" #include "core/hle/kernel/thread.h" namespace Kernel { PhysicalCore::PhysicalCore(Core::System& system, std::size_t id, Kernel::Scheduler& scheduler, Core::CPUInterruptHandler& interrupt_handler) : interrupt_handler{interrupt_handler}, core_index{id}, scheduler{scheduler} { guard = std::make_unique(); } PhysicalCore::~PhysicalCore() = default; void PhysicalCore::Idle() { interrupt_handler.AwaitInterrupt(); } void PhysicalCore::Shutdown() { scheduler.Shutdown(); } bool PhysicalCore::IsInterrupted() const { return interrupt_handler.IsInterrupted(); } void PhysicalCore::Interrupt() { guard->lock(); interrupt_handler.SetInterrupt(true); guard->unlock(); } void PhysicalCore::ClearInterrupt() { guard->lock(); interrupt_handler.SetInterrupt(false); guard->unlock(); } } // namespace Kernel