// Copyright 2014 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #pragma once #include #include "common/common_types.h" #include "core/hle/kernel/kernel.h" namespace Kernel { class Thread; class Mutex final : public WaitObject { public: /** * Creates a mutex. * @param initial_locked Specifies if the mutex should be locked initially * @param name Optional name of mutex * @return Pointer to new Mutex object */ static SharedPtr Create(bool initial_locked, std::string name = "Unknown"); std::string GetTypeName() const override { return "Mutex"; } std::string GetName() const override { return name; } static const HandleType HANDLE_TYPE = HandleType::Mutex; HandleType GetHandleType() const override { return HANDLE_TYPE; } int lock_count; ///< Number of times the mutex has been acquired u32 priority; ///< The priority of the mutex, used for priority inheritance. std::string name; ///< Name of mutex (optional) SharedPtr holding_thread; ///< Thread that has acquired the mutex /** * Elevate the mutex priority to the best priority * among the priorities of all its waiting threads. */ void UpdatePriority(); bool ShouldWait(Thread* thread) const override; void Acquire(Thread* thread) override; void AddWaitingThread(SharedPtr thread) override; void RemoveWaitingThread(Thread* thread) override; void Release(); private: Mutex(); ~Mutex() override; }; /** * Releases all the mutexes held by the specified thread * @param thread Thread that is holding the mutexes */ void ReleaseThreadMutexes(Thread* thread); } // namespace