// Copyright 2014 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include #include #include #include "common/assert.h" #include "core/core.h" #include "core/hle/kernel/handle_table.h" #include "core/hle/kernel/kernel.h" #include "core/hle/kernel/mutex.h" #include "core/hle/kernel/object_address_table.h" #include "core/hle/kernel/thread.h" namespace Kernel { void ReleaseThreadMutexes(Thread* thread) { for (auto& mtx : thread->held_mutexes) { mtx->lock_count = 0; mtx->holding_thread = nullptr; mtx->WakeupAllWaitingThreads(); } thread->held_mutexes.clear(); } Mutex::Mutex() {} Mutex::~Mutex() {} SharedPtr Mutex::Create(SharedPtr holding_thread, VAddr guest_addr, std::string name) { SharedPtr mutex(new Mutex); mutex->lock_count = 0; mutex->guest_addr = guest_addr; mutex->name = std::move(name); mutex->holding_thread = nullptr; // If mutex was initialized with a holding thread, acquire it by the holding thread if (holding_thread) { mutex->Acquire(holding_thread.get()); } // Mutexes are referenced by guest address, so track this in the kernel g_object_address_table.Insert(guest_addr, mutex); // Verify that the created mutex matches the guest state for the mutex mutex->VerifyGuestState(); return mutex; } bool Mutex::ShouldWait(Thread* thread) const { return lock_count > 0 && thread != holding_thread; } void Mutex::Acquire(Thread* thread) { ASSERT_MSG(!ShouldWait(thread), "object unavailable!"); // Actually "acquire" the mutex only if we don't already have it if (lock_count == 0) { priority = thread->current_priority; thread->held_mutexes.insert(this); holding_thread = thread; thread->UpdatePriority(); UpdateGuestState(); Core::System::GetInstance().PrepareReschedule(); } lock_count++; } ResultCode Mutex::Release(Thread* thread) { // We can only release the mutex if it's held by the calling thread. if (thread != holding_thread) { if (holding_thread) { LOG_ERROR( Kernel, "Tried to release a mutex (owned by thread id %u) from a different thread id %u", holding_thread->thread_id, thread->thread_id); } // TODO(bunnei): Use correct error code return ResultCode(-1); } // Note: It should not be possible for the situation where the mutex has a holding thread with a // zero lock count to occur. The real kernel still checks for this, so we do too. if (lock_count <= 0) { // TODO(bunnei): Use correct error code return ResultCode(-1); } lock_count--; // Yield to the next thread only if we've fully released the mutex if (lock_count == 0) { holding_thread->held_mutexes.erase(this); holding_thread->UpdatePriority(); holding_thread = nullptr; WakeupAllWaitingThreads(); UpdateGuestState(); Core::System::GetInstance().PrepareReschedule(); } return RESULT_SUCCESS; } void Mutex::AddWaitingThread(SharedPtr thread) { WaitObject::AddWaitingThread(thread); thread->pending_mutexes.insert(this); UpdatePriority(); UpdateGuestState(); } void Mutex::RemoveWaitingThread(Thread* thread) { WaitObject::RemoveWaitingThread(thread); thread->pending_mutexes.erase(this); UpdatePriority(); UpdateGuestState(); } void Mutex::UpdatePriority() { if (!holding_thread) return; u32 best_priority = THREADPRIO_LOWEST; for (auto& waiter : GetWaitingThreads()) { if (waiter->current_priority < best_priority) best_priority = waiter->current_priority; } if (best_priority != priority) { priority = best_priority; holding_thread->UpdatePriority(); } } void Mutex::UpdateGuestState() { GuestState guest_state{Memory::Read32(guest_addr)}; guest_state.has_waiters.Assign(!GetWaitingThreads().empty()); guest_state.holding_thread_handle.Assign(holding_thread ? holding_thread->guest_handle : 0); Memory::Write32(guest_addr, guest_state.raw); } void Mutex::VerifyGuestState() { GuestState guest_state{Memory::Read32(guest_addr)}; ASSERT(guest_state.has_waiters == !GetWaitingThreads().empty()); ASSERT(guest_state.holding_thread_handle == holding_thread->guest_handle); } } // namespace Kernel