// Copyright 2014 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include #include #include "common/common.h" #include "core/hle/kernel/kernel.h" #include "core/hle/kernel/mutex.h" #include "core/hle/kernel/thread.h" namespace Kernel { class Mutex : public WaitObject { public: std::string GetTypeName() const override { return "Mutex"; } std::string GetName() const override { return name; } static const HandleType HANDLE_TYPE = HandleType::Mutex; HandleType GetHandleType() const override { return HANDLE_TYPE; } bool initial_locked; ///< Initial lock state when mutex was created bool locked; ///< Current locked state std::string name; ///< Name of mutex (optional) SharedPtr holding_thread; ///< Thread that has acquired the mutex bool ShouldWait() override; void Acquire() override; }; //////////////////////////////////////////////////////////////////////////////////////////////////// typedef std::multimap, SharedPtr> MutexMap; static MutexMap g_mutex_held_locks; /** * Acquires the specified mutex for the specified thread * @param mutex Mutex that is to be acquired * @param thread Thread that will acquire the mutex */ static void MutexAcquireLock(Mutex* mutex, Thread* thread) { g_mutex_held_locks.insert(std::make_pair(thread, mutex)); mutex->holding_thread = thread; } /** * Resumes a thread waiting for the specified mutex * @param mutex The mutex that some thread is waiting on */ static void ResumeWaitingThread(Mutex* mutex) { // Find the next waiting thread for the mutex... auto next_thread = mutex->WakeupNextThread(); if (next_thread != nullptr) { MutexAcquireLock(mutex, next_thread); } else { // Reset mutex lock thread handle, nothing is waiting mutex->locked = false; mutex->holding_thread = nullptr; } } void ReleaseThreadMutexes(Thread* thread) { auto locked = g_mutex_held_locks.equal_range(thread); // Release every mutex that the thread holds, and resume execution on the waiting threads for (auto iter = locked.first; iter != locked.second; ++iter) { ResumeWaitingThread(iter->second.get()); } // Erase all the locks that this thread holds g_mutex_held_locks.erase(thread); } static bool ReleaseMutex(Mutex* mutex) { if (mutex->locked) { auto locked = g_mutex_held_locks.equal_range(mutex->holding_thread); for (MutexMap::iterator iter = locked.first; iter != locked.second; ++iter) { if (iter->second == mutex) { g_mutex_held_locks.erase(iter); break; } } ResumeWaitingThread(mutex); } return true; } ResultCode ReleaseMutex(Handle handle) { Mutex* mutex = Kernel::g_handle_table.Get(handle).get(); if (mutex == nullptr) return InvalidHandle(ErrorModule::Kernel); if (!ReleaseMutex(mutex)) { // TODO(yuriks): Verify error code, this one was pulled out of thin air. I'm not even sure // what error condition this is supposed to be signaling. return ResultCode(ErrorDescription::AlreadyDone, ErrorModule::Kernel, ErrorSummary::NothingHappened, ErrorLevel::Temporary); } return RESULT_SUCCESS; } /** * Creates a mutex * @param handle Reference to handle for the newly created mutex * @param initial_locked Specifies if the mutex should be locked initially * @param name Optional name of mutex * @return Pointer to new Mutex object */ static Mutex* CreateMutex(Handle& handle, bool initial_locked, const std::string& name) { Mutex* mutex = new Mutex; // TODO(yuriks): Fix error reporting handle = Kernel::g_handle_table.Create(mutex).ValueOr(INVALID_HANDLE); mutex->locked = mutex->initial_locked = initial_locked; mutex->name = name; mutex->holding_thread = nullptr; // Acquire mutex with current thread if initialized as locked... if (mutex->locked) MutexAcquireLock(mutex, GetCurrentThread()); return mutex; } Handle CreateMutex(bool initial_locked, const std::string& name) { Handle handle; Mutex* mutex = CreateMutex(handle, initial_locked, name); return handle; } bool Mutex::ShouldWait() { return locked && holding_thread != GetCurrentThread(); } void Mutex::Acquire() { _assert_msg_(Kernel, !ShouldWait(), "object unavailable!"); locked = true; MutexAcquireLock(this, GetCurrentThread()); } } // namespace