// Copyright 2014 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include #include #include #include #include #include #include "common/assert.h" #include "common/common_types.h" #include "common/logging/log.h" #include "core/hle/config_mem.h" #include "core/hle/kernel/memory.h" #include "core/hle/kernel/vm_manager.h" #include "core/hle/result.h" #include "core/hle/shared_page.h" #include "core/memory.h" #include "core/memory_setup.h" //////////////////////////////////////////////////////////////////////////////////////////////////// namespace Kernel { MemoryRegionInfo memory_regions[3]; /// Size of the APPLICATION, SYSTEM and BASE memory regions (respectively) for each system /// memory configuration type. static const u32 memory_region_sizes[8][3] = { // Old 3DS layouts {0x04000000, 0x02C00000, 0x01400000}, // 0 {/* This appears to be unused. */}, // 1 {0x06000000, 0x00C00000, 0x01400000}, // 2 {0x05000000, 0x01C00000, 0x01400000}, // 3 {0x04800000, 0x02400000, 0x01400000}, // 4 {0x02000000, 0x04C00000, 0x01400000}, // 5 // New 3DS layouts {0x07C00000, 0x06400000, 0x02000000}, // 6 {0x0B200000, 0x02E00000, 0x02000000}, // 7 }; void MemoryInit(u32 mem_type) { // TODO(yuriks): On the n3DS, all o3DS configurations (<=5) are forced to 6 instead. ASSERT_MSG(mem_type <= 5, "New 3DS memory configuration aren't supported yet!"); ASSERT(mem_type != 1); // The kernel allocation regions (APPLICATION, SYSTEM and BASE) are laid out in sequence, with // the sizes specified in the memory_region_sizes table. VAddr base = 0; for (int i = 0; i < 3; ++i) { memory_regions[i].base = base; memory_regions[i].size = memory_region_sizes[mem_type][i]; memory_regions[i].used = 0; memory_regions[i].linear_heap_memory = std::make_shared>(); // Reserve enough space for this region of FCRAM. // We do not want this block of memory to be relocated when allocating from it. memory_regions[i].linear_heap_memory->reserve(memory_regions[i].size); base += memory_regions[i].size; } // We must've allocated the entire FCRAM by the end ASSERT(base == Memory::FCRAM_SIZE); using ConfigMem::config_mem; config_mem.app_mem_type = mem_type; // app_mem_malloc does not always match the configured size for memory_region[0]: in case the // n3DS type override is in effect it reports the size the game expects, not the real one. config_mem.app_mem_alloc = memory_region_sizes[mem_type][0]; config_mem.sys_mem_alloc = static_cast(memory_regions[1].size); config_mem.base_mem_alloc = static_cast(memory_regions[2].size); } void MemoryShutdown() { for (auto& region : memory_regions) { region.base = 0; region.size = 0; region.used = 0; region.linear_heap_memory = nullptr; } } MemoryRegionInfo* GetMemoryRegion(MemoryRegion region) { switch (region) { case MemoryRegion::APPLICATION: return &memory_regions[0]; case MemoryRegion::SYSTEM: return &memory_regions[1]; case MemoryRegion::BASE: return &memory_regions[2]; default: UNREACHABLE(); } } void HandleSpecialMapping(VMManager& address_space, const AddressMapping& mapping) {} void MapSharedPages(VMManager& address_space) {} } // namespace Kernel