// Copyright 2021 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #pragma once #include #include #include #include #include #include #include "common/common_types.h" #include "common/intrusive_red_black_tree.h" #include "core/arm/arm_interface.h" #include "core/hle/kernel/k_affinity_mask.h" #include "core/hle/kernel/k_light_lock.h" #include "core/hle/kernel/k_spin_lock.h" #include "core/hle/kernel/k_synchronization_object.h" #include "core/hle/kernel/object.h" #include "core/hle/kernel/svc_common.h" #include "core/hle/kernel/svc_types.h" #include "core/hle/result.h" namespace Common { class Fiber; } namespace Core { class ARM_Interface; class System; } // namespace Core namespace Kernel { class GlobalSchedulerContext; class KernelCore; class Process; class KScheduler; class KThreadQueue; using KThreadFunction = VAddr; enum class ThreadType : u32 { Main = 0, Kernel = 1, HighPriority = 2, User = 3, }; DECLARE_ENUM_FLAG_OPERATORS(ThreadType); enum class SuspendType : u32 { Process = 0, Thread = 1, Debug = 2, Backtrace = 3, Init = 4, Count, }; enum class ThreadState : u16 { Initialized = 0, Waiting = 1, Runnable = 2, Terminated = 3, SuspendShift = 4, Mask = (1 << SuspendShift) - 1, ProcessSuspended = (1 << (0 + SuspendShift)), ThreadSuspended = (1 << (1 + SuspendShift)), DebugSuspended = (1 << (2 + SuspendShift)), BacktraceSuspended = (1 << (3 + SuspendShift)), InitSuspended = (1 << (4 + SuspendShift)), SuspendFlagMask = ((1 << 5) - 1) << SuspendShift, }; DECLARE_ENUM_FLAG_OPERATORS(ThreadState); enum class DpcFlag : u32 { Terminating = (1 << 0), Terminated = (1 << 1), }; enum class ThreadWaitReasonForDebugging : u32 { None, ///< Thread is not waiting Sleep, ///< Thread is waiting due to a SleepThread SVC IPC, ///< Thread is waiting for the reply from an IPC request Synchronization, ///< Thread is waiting due to a WaitSynchronization SVC ConditionVar, ///< Thread is waiting due to a WaitProcessWideKey SVC Arbitration, ///< Thread is waiting due to a SignalToAddress/WaitForAddress SVC Suspended, ///< Thread is waiting due to process suspension }; [[nodiscard]] KThread* GetCurrentThreadPointer(KernelCore& kernel); [[nodiscard]] KThread& GetCurrentThread(KernelCore& kernel); [[nodiscard]] s32 GetCurrentCoreId(KernelCore& kernel); class KThread final : public KSynchronizationObject, public boost::intrusive::list_base_hook<> { friend class KScheduler; friend class Process; public: static constexpr s32 DefaultThreadPriority = 44; static constexpr s32 IdleThreadPriority = Svc::LowestThreadPriority + 1; explicit KThread(KernelCore& kernel); ~KThread() override; public: using ThreadContext32 = Core::ARM_Interface::ThreadContext32; using ThreadContext64 = Core::ARM_Interface::ThreadContext64; using WaiterList = boost::intrusive::list; /** * Creates and returns a new thread. * @param system The instance of the whole system * @param name The friendly name desired for the thread * @param entry_point The address at which the thread should start execution * @param priority The thread's priority * @param arg User data to pass to the thread * @param processor_id The ID(s) of the processors on which the thread is desired to be run * @param stack_top The address of the thread's stack top * @param owner_process The parent process for the thread, if null, it's a kernel thread * @return A shared pointer to the newly created thread */ [[nodiscard]] static ResultVal> CreateThread( Core::System& system, ThreadType type_flags, std::string name, VAddr entry_point, u32 priority, u64 arg, s32 processor_id, VAddr stack_top, Process* owner_process); /** * Creates and returns a new thread, with a specified entry point. * @param system The instance of the whole system * @param name The friendly name desired for the thread * @param entry_point The address at which the thread should start execution * @param priority The thread's priority * @param arg User data to pass to the thread * @param processor_id The ID(s) of the processors on which the thread is desired to be run * @param stack_top The address of the thread's stack top * @param owner_process The parent process for the thread, if null, it's a kernel thread * @param thread_start_func The function where the host context will start. * @param thread_start_parameter The parameter which will passed to host context on init * @return A shared pointer to the newly created thread */ [[nodiscard]] static ResultVal> CreateThread( Core::System& system, ThreadType type_flags, std::string name, VAddr entry_point, u32 priority, u64 arg, s32 processor_id, VAddr stack_top, Process* owner_process, std::function&& thread_start_func, void* thread_start_parameter); /** * Creates and returns a new thread for the emulated "user" process. * @param system The instance of the whole system * @param name The friendly name desired for the thread * @param entry_point The address at which the thread should start execution * @param priority The thread's priority * @param arg User data to pass to the thread * @param processor_id The ID(s) of the processors on which the thread is desired to be run * @param stack_top The address of the thread's stack top * @param owner_process The parent process for the thread, if null, it's a kernel thread * @return A shared pointer to the newly created thread */ [[nodiscard]] static ResultVal> CreateUserThread( Core::System& system, ThreadType type_flags, std::string name, VAddr entry_point, u32 priority, u64 arg, s32 processor_id, VAddr stack_top, Process* owner_process); [[nodiscard]] std::string GetName() const override { return name; } void SetName(std::string new_name) { name = std::move(new_name); } [[nodiscard]] std::string GetTypeName() const override { return "Thread"; } static constexpr HandleType HANDLE_TYPE = HandleType::Thread; [[nodiscard]] HandleType GetHandleType() const override { return HANDLE_TYPE; } /** * Gets the thread's current priority * @return The current thread's priority */ [[nodiscard]] s32 GetPriority() const { return priority; } /** * Sets the thread's current priority. * @param priority The new priority. */ void SetPriority(s32 value) { priority = value; } /** * Gets the thread's nominal priority. * @return The current thread's nominal priority. */ [[nodiscard]] s32 GetBasePriority() const { return base_priority; } /** * Gets the thread's thread ID * @return The thread's ID */ [[nodiscard]] u64 GetThreadID() const { return thread_id; } void ContinueIfHasKernelWaiters() { if (GetNumKernelWaiters() > 0) { Continue(); } } void Wakeup(); void SetBasePriority(s32 value); [[nodiscard]] ResultCode Run(); void Exit(); [[nodiscard]] u32 GetSuspendFlags() const { return suspend_allowed_flags & suspend_request_flags; } [[nodiscard]] bool IsSuspended() const { return GetSuspendFlags() != 0; } [[nodiscard]] bool IsSuspendRequested(SuspendType type) const { return (suspend_request_flags & (1u << (static_cast(ThreadState::SuspendShift) + static_cast(type)))) != 0; } [[nodiscard]] bool IsSuspendRequested() const { return suspend_request_flags != 0; } void RequestSuspend(SuspendType type); void Resume(SuspendType type); void TrySuspend(); void Continue(); void Suspend(); void Finalize() override; bool IsSignaled() const override; void SetSyncedObject(KSynchronizationObject* obj, ResultCode wait_res) { synced_object = obj; wait_result = wait_res; } [[nodiscard]] ResultCode GetWaitResult(KSynchronizationObject** out) const { *out = synced_object; return wait_result; } /* * Returns the Thread Local Storage address of the current thread * @returns VAddr of the thread's TLS */ [[nodiscard]] VAddr GetTLSAddress() const { return tls_address; } /* * Returns the value of the TPIDR_EL0 Read/Write system register for this thread. * @returns The value of the TPIDR_EL0 register. */ [[nodiscard]] u64 GetTPIDR_EL0() const { return thread_context_64.tpidr; } /// Sets the value of the TPIDR_EL0 Read/Write system register for this thread. void SetTPIDR_EL0(u64 value) { thread_context_64.tpidr = value; thread_context_32.tpidr = static_cast(value); } [[nodiscard]] ThreadContext32& GetContext32() { return thread_context_32; } [[nodiscard]] const ThreadContext32& GetContext32() const { return thread_context_32; } [[nodiscard]] ThreadContext64& GetContext64() { return thread_context_64; } [[nodiscard]] const ThreadContext64& GetContext64() const { return thread_context_64; } [[nodiscard]] std::shared_ptr& GetHostContext(); [[nodiscard]] ThreadState GetState() const { return thread_state & ThreadState::Mask; } [[nodiscard]] ThreadState GetRawState() const { return thread_state; } void SetState(ThreadState state); [[nodiscard]] s64 GetLastScheduledTick() const { return last_scheduled_tick; } void SetLastScheduledTick(s64 tick) { last_scheduled_tick = tick; } void AddCpuTime([[maybe_unused]] s32 core_id_, s64 amount) { cpu_time += amount; // TODO(bunnei): Debug kernels track per-core tick counts. Should we? } [[nodiscard]] s64 GetCpuTime() const { return cpu_time; } [[nodiscard]] s32 GetActiveCore() const { return core_id; } void SetActiveCore(s32 core) { core_id = core; } [[nodiscard]] s32 GetCurrentCore() const { return current_core_id; } void SetCurrentCore(s32 core) { current_core_id = core; } [[nodiscard]] Process* GetOwnerProcess() { return parent; } [[nodiscard]] const Process* GetOwnerProcess() const { return parent; } [[nodiscard]] bool IsUserThread() const { return parent != nullptr; } [[nodiscard]] KThread* GetLockOwner() const { return lock_owner; } void SetLockOwner(KThread* owner) { lock_owner = owner; } [[nodiscard]] const KAffinityMask& GetAffinityMask() const { return physical_affinity_mask; } [[nodiscard]] ResultCode GetCoreMask(s32* out_ideal_core, u64* out_affinity_mask); [[nodiscard]] ResultCode GetPhysicalCoreMask(s32* out_ideal_core, u64* out_affinity_mask); [[nodiscard]] ResultCode SetCoreMask(s32 core_id, u64 v_affinity_mask); [[nodiscard]] ResultCode SetActivity(Svc::ThreadActivity activity); [[nodiscard]] ResultCode Sleep(s64 timeout); [[nodiscard]] s64 GetYieldScheduleCount() const { return schedule_count; } void SetYieldScheduleCount(s64 count) { schedule_count = count; } void WaitCancel(); [[nodiscard]] bool IsWaitCancelled() const { return wait_cancelled; } void ClearWaitCancelled() { wait_cancelled = false; } [[nodiscard]] bool IsCancellable() const { return cancellable; } void SetCancellable() { cancellable = true; } void ClearCancellable() { cancellable = false; } [[nodiscard]] bool IsTerminationRequested() const { return termination_requested || GetRawState() == ThreadState::Terminated; } struct StackParameters { u8 svc_permission[0x10]; std::atomic dpc_flags; u8 current_svc_id; bool is_calling_svc; bool is_in_exception_handler; bool is_pinned; s32 disable_count; KThread* cur_thread; }; [[nodiscard]] StackParameters& GetStackParameters() { return stack_parameters; } [[nodiscard]] const StackParameters& GetStackParameters() const { return stack_parameters; } class QueueEntry { public: constexpr QueueEntry() = default; constexpr void Initialize() { prev = nullptr; next = nullptr; } constexpr KThread* GetPrev() const { return prev; } constexpr KThread* GetNext() const { return next; } constexpr void SetPrev(KThread* thread) { prev = thread; } constexpr void SetNext(KThread* thread) { next = thread; } private: KThread* prev{}; KThread* next{}; }; [[nodiscard]] QueueEntry& GetPriorityQueueEntry(s32 core) { return per_core_priority_queue_entry[core]; } [[nodiscard]] const QueueEntry& GetPriorityQueueEntry(s32 core) const { return per_core_priority_queue_entry[core]; } void SetSleepingQueue(KThreadQueue* q) { sleeping_queue = q; } [[nodiscard]] s32 GetDisableDispatchCount() const { return this->GetStackParameters().disable_count; } void DisableDispatch() { ASSERT(GetCurrentThread(kernel).GetDisableDispatchCount() >= 0); this->GetStackParameters().disable_count++; } void EnableDispatch() { ASSERT(GetCurrentThread(kernel).GetDisableDispatchCount() > 0); this->GetStackParameters().disable_count--; } void Pin(); void Unpin(); void SetInExceptionHandler() { this->GetStackParameters().is_in_exception_handler = true; } void ClearInExceptionHandler() { this->GetStackParameters().is_in_exception_handler = false; } [[nodiscard]] bool IsInExceptionHandler() const { return this->GetStackParameters().is_in_exception_handler; } void SetIsCallingSvc() { this->GetStackParameters().is_calling_svc = true; } void ClearIsCallingSvc() { this->GetStackParameters().is_calling_svc = false; } [[nodiscard]] bool IsCallingSvc() const { return this->GetStackParameters().is_calling_svc; } [[nodiscard]] u8 GetSvcId() const { return this->GetStackParameters().current_svc_id; } void RegisterDpc(DpcFlag flag) { this->GetStackParameters().dpc_flags |= static_cast(flag); } void ClearDpc(DpcFlag flag) { this->GetStackParameters().dpc_flags &= ~static_cast(flag); } [[nodiscard]] u8 GetDpc() const { return this->GetStackParameters().dpc_flags; } [[nodiscard]] bool HasDpc() const { return this->GetDpc() != 0; } void SetWaitReasonForDebugging(ThreadWaitReasonForDebugging reason) { wait_reason_for_debugging = reason; } [[nodiscard]] ThreadWaitReasonForDebugging GetWaitReasonForDebugging() const { return wait_reason_for_debugging; } [[nodiscard]] ThreadType GetThreadTypeForDebugging() const { return thread_type_for_debugging; } void SetWaitObjectsForDebugging(const std::span& objects) { wait_objects_for_debugging.clear(); wait_objects_for_debugging.reserve(objects.size()); for (const auto& object : objects) { wait_objects_for_debugging.emplace_back(object); } } [[nodiscard]] const std::vector& GetWaitObjectsForDebugging() const { return wait_objects_for_debugging; } void SetMutexWaitAddressForDebugging(VAddr address) { mutex_wait_address_for_debugging = address; } [[nodiscard]] VAddr GetMutexWaitAddressForDebugging() const { return mutex_wait_address_for_debugging; } [[nodiscard]] s32 GetIdealCoreForDebugging() const { return virtual_ideal_core_id; } void AddWaiter(KThread* thread); void RemoveWaiter(KThread* thread); [[nodiscard]] ResultCode GetThreadContext3(std::vector& out); [[nodiscard]] KThread* RemoveWaiterByKey(s32* out_num_waiters, VAddr key); [[nodiscard]] VAddr GetAddressKey() const { return address_key; } [[nodiscard]] u32 GetAddressKeyValue() const { return address_key_value; } void SetAddressKey(VAddr key) { address_key = key; } void SetAddressKey(VAddr key, u32 val) { address_key = key; address_key_value = val; } [[nodiscard]] bool HasWaiters() const { return !waiter_list.empty(); } [[nodiscard]] s32 GetNumKernelWaiters() const { return num_kernel_waiters; } [[nodiscard]] u64 GetConditionVariableKey() const { return condvar_key; } [[nodiscard]] u64 GetAddressArbiterKey() const { return condvar_key; } private: static constexpr size_t PriorityInheritanceCountMax = 10; union SyncObjectBuffer { std::array sync_objects{}; std::array handles; constexpr SyncObjectBuffer() {} }; static_assert(sizeof(SyncObjectBuffer::sync_objects) == sizeof(SyncObjectBuffer::handles)); struct ConditionVariableComparator { struct LightCompareType { u64 cv_key{}; s32 priority{}; [[nodiscard]] constexpr u64 GetConditionVariableKey() const { return cv_key; } [[nodiscard]] constexpr s32 GetPriority() const { return priority; } }; template requires( std::same_as || std::same_as) static constexpr int Compare(const T& lhs, const KThread& rhs) { const u64 l_key = lhs.GetConditionVariableKey(); const u64 r_key = rhs.GetConditionVariableKey(); if (l_key < r_key) { // Sort first by key return -1; } else if (l_key == r_key && lhs.GetPriority() < rhs.GetPriority()) { // And then by priority. return -1; } else { return 1; } } }; void AddWaiterImpl(KThread* thread); void RemoveWaiterImpl(KThread* thread); void StartTermination(); [[nodiscard]] ResultCode Initialize(KThreadFunction func, uintptr_t arg, VAddr user_stack_top, s32 prio, s32 virt_core, Process* owner, ThreadType type); [[nodiscard]] static ResultCode InitializeThread(KThread* thread, KThreadFunction func, uintptr_t arg, VAddr user_stack_top, s32 prio, s32 core, Process* owner, ThreadType type); static void RestorePriority(KernelCore& kernel, KThread* thread); // For core KThread implementation ThreadContext32 thread_context_32{}; ThreadContext64 thread_context_64{}; Common::IntrusiveRedBlackTreeNode condvar_arbiter_tree_node{}; s32 priority{}; using ConditionVariableThreadTreeTraits = Common::IntrusiveRedBlackTreeMemberTraitsDeferredAssert< &KThread::condvar_arbiter_tree_node>; using ConditionVariableThreadTree = ConditionVariableThreadTreeTraits::TreeType; ConditionVariableThreadTree* condvar_tree{}; u64 condvar_key{}; u64 virtual_affinity_mask{}; KAffinityMask physical_affinity_mask{}; u64 thread_id{}; std::atomic cpu_time{}; KSynchronizationObject* synced_object{}; VAddr address_key{}; Process* parent{}; VAddr kernel_stack_top{}; u32* light_ipc_data{}; VAddr tls_address{}; KLightLock activity_pause_lock; s64 schedule_count{}; s64 last_scheduled_tick{}; std::array per_core_priority_queue_entry{}; KThreadQueue* sleeping_queue{}; WaiterList waiter_list{}; WaiterList pinned_waiter_list{}; KThread* lock_owner{}; u32 address_key_value{}; u32 suspend_request_flags{}; u32 suspend_allowed_flags{}; ResultCode wait_result{RESULT_SUCCESS}; s32 base_priority{}; s32 physical_ideal_core_id{}; s32 virtual_ideal_core_id{}; s32 num_kernel_waiters{}; s32 current_core_id{}; s32 core_id{}; KAffinityMask original_physical_affinity_mask{}; s32 original_physical_ideal_core_id{}; s32 num_core_migration_disables{}; ThreadState thread_state{}; std::atomic termination_requested{}; bool wait_cancelled{}; bool cancellable{}; bool signaled{}; bool initialized{}; bool debug_attached{}; s8 priority_inheritance_count{}; bool resource_limit_release_hint{}; StackParameters stack_parameters{}; KSpinLock context_guard{}; // For emulation std::shared_ptr host_context{}; // For debugging std::vector wait_objects_for_debugging; VAddr mutex_wait_address_for_debugging{}; ThreadWaitReasonForDebugging wait_reason_for_debugging{}; ThreadType thread_type_for_debugging{}; std::string name; public: using ConditionVariableThreadTreeType = ConditionVariableThreadTree; void SetConditionVariable(ConditionVariableThreadTree* tree, VAddr address, u64 cv_key, u32 value) { condvar_tree = tree; condvar_key = cv_key; address_key = address; address_key_value = value; } void ClearConditionVariable() { condvar_tree = nullptr; } [[nodiscard]] bool IsWaitingForConditionVariable() const { return condvar_tree != nullptr; } void SetAddressArbiter(ConditionVariableThreadTree* tree, u64 address) { condvar_tree = tree; condvar_key = address; } void ClearAddressArbiter() { condvar_tree = nullptr; } [[nodiscard]] bool IsWaitingForAddressArbiter() const { return condvar_tree != nullptr; } [[nodiscard]] ConditionVariableThreadTree* GetConditionVariableTree() const { return condvar_tree; } }; } // namespace Kernel