// Copyright 2020 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. // This file references various implementation details from Atmosphere, an open-source firmware for // the Nintendo Switch. Copyright 2018-2020 Atmosphere-NX. #pragma once #include "common/common_types.h" #include "core/hle/kernel/handle_table.h" #include "core/hle/kernel/k_thread.h" #include "core/hle/kernel/kernel.h" #include "core/hle/kernel/time_manager.h" namespace Kernel { class KScopedSchedulerLockAndSleep { public: explicit KScopedSchedulerLockAndSleep(KernelCore& kernel, KThread* t, s64 timeout) : kernel(kernel), thread(t), timeout_tick(timeout) { // Lock the scheduler. kernel.GlobalSchedulerContext().scheduler_lock.Lock(); } ~KScopedSchedulerLockAndSleep() { // Register the sleep. if (timeout_tick > 0) { kernel.TimeManager().ScheduleTimeEvent(thread, timeout_tick); } // Unlock the scheduler. kernel.GlobalSchedulerContext().scheduler_lock.Unlock(); } void CancelSleep() { timeout_tick = 0; } private: KernelCore& kernel; KThread* thread{}; s64 timeout_tick{}; }; } // namespace Kernel