// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include "common/common_types.h" #include "core/hle/kernel/global_scheduler_context.h" #include "core/hle/kernel/k_hardware_timer.h" #include "core/hle/kernel/k_thread.h" #include "core/hle/kernel/kernel.h" namespace Kernel { class [[nodiscard]] KScopedSchedulerLockAndSleep { public: explicit KScopedSchedulerLockAndSleep(KernelCore& kernel_, KThread* t, s64 timeout) : kernel(kernel_), thread(t), timeout_tick(timeout) { // Lock the scheduler. kernel.GlobalSchedulerContext().scheduler_lock.Lock(); } ~KScopedSchedulerLockAndSleep() { // Register the sleep. if (timeout_tick > 0) { kernel.HardwareTimer().RegisterTask(thread, timeout_tick); } // Unlock the scheduler. kernel.GlobalSchedulerContext().scheduler_lock.Unlock(); } void CancelSleep() { timeout_tick = 0; } private: KernelCore& kernel; KThread* thread{}; s64 timeout_tick{}; }; } // namespace Kernel