// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include "common/common_types.h" #include "core/hle/kernel/k_process.h" #include "core/hle/kernel/k_resource_limit.h" namespace Kernel { class KScopedResourceReservation { public: explicit KScopedResourceReservation(KResourceLimit* l, LimitableResource r, s64 v, s64 timeout) : m_limit(l), m_value(v), m_resource(r) { if (m_limit && m_value) { m_succeeded = m_limit->Reserve(m_resource, m_value, timeout); } else { m_succeeded = true; } } explicit KScopedResourceReservation(KResourceLimit* l, LimitableResource r, s64 v = 1) : m_limit(l), m_value(v), m_resource(r) { if (m_limit && m_value) { m_succeeded = m_limit->Reserve(m_resource, m_value); } else { m_succeeded = true; } } explicit KScopedResourceReservation(const KProcess* p, LimitableResource r, s64 v, s64 t) : KScopedResourceReservation(p->GetResourceLimit(), r, v, t) {} explicit KScopedResourceReservation(const KProcess* p, LimitableResource r, s64 v = 1) : KScopedResourceReservation(p->GetResourceLimit(), r, v) {} ~KScopedResourceReservation() noexcept { if (m_limit && m_value && m_succeeded) { // Resource was not committed, release the reservation. m_limit->Release(m_resource, m_value); } } /// Commit the resource reservation, destruction of this object does not release the resource void Commit() { m_limit = nullptr; } bool Succeeded() const { return m_succeeded; } private: KResourceLimit* m_limit{}; s64 m_value{}; LimitableResource m_resource{}; bool m_succeeded{}; }; } // namespace Kernel