// Copyright 2021 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. // This file references various implementation details from Atmosphere, an open-source firmware for // the Nintendo Switch. Copyright 2018-2020 Atmosphere-NX. #pragma once #include "common/common_types.h" #include "core/hle/kernel/k_resource_limit.h" #include "core/hle/kernel/process.h" namespace Kernel { class KScopedResourceReservation { public: explicit KScopedResourceReservation(std::shared_ptr l, LimitableResource r, s64 v, s64 timeout) : resource_limit(std::move(l)), value(v), resource(r) { if (resource_limit && value) { success = resource_limit->Reserve(resource, value, timeout); } else { success = true; } } explicit KScopedResourceReservation(std::shared_ptr l, LimitableResource r, s64 v = 1) : resource_limit(std::move(l)), value(v), resource(r) { if (resource_limit && value) { success = resource_limit->Reserve(resource, value); } else { success = true; } } explicit KScopedResourceReservation(const Process* p, LimitableResource r, s64 v, s64 t) : KScopedResourceReservation(p->GetResourceLimit(), r, v, t) {} explicit KScopedResourceReservation(const Process* p, LimitableResource r, s64 v = 1) : KScopedResourceReservation(p->GetResourceLimit(), r, v) {} ~KScopedResourceReservation() noexcept { if (resource_limit && value && success) { // resource was not committed, release the reservation. resource_limit->Release(resource, value); } } /// Commit the resource reservation, destruction of this object does not release the resource void Commit() { resource_limit = nullptr; } [[nodiscard]] bool Succeeded() const { return success; } private: std::shared_ptr resource_limit; s64 value; LimitableResource resource; bool success; }; } // namespace Kernel