// Copyright 2020 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. // This file references various implementation details from Atmosphere, an open-source firmware for // the Nintendo Switch. Copyright 2018-2020 Atmosphere-NX. #pragma once #include "common/assert.h" #include "common/spin_lock.h" #include "core/hardware_properties.h" #include "core/hle/kernel/kernel.h" namespace Kernel { class KernelCore; template class KAbstractSchedulerLock { public: explicit KAbstractSchedulerLock(KernelCore& kernel_) : kernel{kernel_} {} bool IsLockedByCurrentThread() const { return this->owner_thread == kernel.GetCurrentEmuThreadID(); } void Lock() { if (this->IsLockedByCurrentThread()) { // If we already own the lock, we can just increment the count. ASSERT(this->lock_count > 0); this->lock_count++; } else { // Otherwise, we want to disable scheduling and acquire the spinlock. SchedulerType::DisableScheduling(kernel); this->spin_lock.lock(); // For debug, ensure that our state is valid. ASSERT(this->lock_count == 0); ASSERT(this->owner_thread == Core::EmuThreadHandle::InvalidHandle()); // Increment count, take ownership. this->lock_count = 1; this->owner_thread = kernel.GetCurrentEmuThreadID(); } } void Unlock() { ASSERT(this->IsLockedByCurrentThread()); ASSERT(this->lock_count > 0); // Release an instance of the lock. if ((--this->lock_count) == 0) { // We're no longer going to hold the lock. Take note of what cores need scheduling. const u64 cores_needing_scheduling = SchedulerType::UpdateHighestPriorityThreads(kernel); Core::EmuThreadHandle leaving_thread = owner_thread; // Note that we no longer hold the lock, and unlock the spinlock. this->owner_thread = Core::EmuThreadHandle::InvalidHandle(); this->spin_lock.unlock(); // Enable scheduling, and perform a rescheduling operation. SchedulerType::EnableScheduling(kernel, cores_needing_scheduling, leaving_thread); } } private: KernelCore& kernel; Common::SpinLock spin_lock{}; s32 lock_count{}; Core::EmuThreadHandle owner_thread{Core::EmuThreadHandle::InvalidHandle()}; }; } // namespace Kernel