// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include "core/hle/kernel/k_interrupt_manager.h" #include "core/hle/kernel/k_process.h" #include "core/hle/kernel/k_scheduler.h" #include "core/hle/kernel/k_thread.h" #include "core/hle/kernel/kernel.h" #include "core/hle/kernel/physical_core.h" namespace Kernel::KInterruptManager { void HandleInterrupt(KernelCore& kernel, s32 core_id) { // Acknowledge the interrupt. kernel.PhysicalCore(core_id).ClearInterrupt(); auto& current_thread = GetCurrentThread(kernel); if (auto* process = kernel.CurrentProcess(); process) { // If the user disable count is set, we may need to pin the current thread. if (current_thread.GetUserDisableCount() && !process->GetPinnedThread(core_id)) { KScopedSchedulerLock sl{kernel}; // Pin the current thread. process->PinCurrentThread(core_id); // Set the interrupt flag for the thread. GetCurrentThread(kernel).SetInterruptFlag(); } } // Request interrupt scheduling. kernel.CurrentScheduler()->RequestScheduleOnInterrupt(); } void SendInterProcessorInterrupt(KernelCore& kernel, u64 core_mask) { for (std::size_t core_id = 0; core_id < Core::Hardware::NUM_CPU_CORES; ++core_id) { if (core_mask & (1ULL << core_id)) { kernel.PhysicalCore(core_id).Interrupt(); } } } } // namespace Kernel::KInterruptManager