// Copyright 2020 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include #include "common/assert.h" #include "core/core.h" #include "core/hle/kernel/global_scheduler_context.h" #include "core/hle/kernel/k_scheduler.h" #include "core/hle/kernel/kernel.h" namespace Kernel { GlobalSchedulerContext::GlobalSchedulerContext(KernelCore& kernel) : kernel{kernel}, scheduler_lock{kernel} {} GlobalSchedulerContext::~GlobalSchedulerContext() = default; void GlobalSchedulerContext::AddThread(KThread* thread) { std::scoped_lock lock{global_list_guard}; thread_list.push_back(thread); } void GlobalSchedulerContext::RemoveThread(KThread* thread) { std::scoped_lock lock{global_list_guard}; thread_list.erase(std::remove(thread_list.begin(), thread_list.end(), thread), thread_list.end()); } void GlobalSchedulerContext::PreemptThreads() { // The priority levels at which the global scheduler preempts threads every 10 ms. They are // ordered from Core 0 to Core 3. static constexpr std::array preemption_priorities{ 59, 59, 59, 63, }; ASSERT(IsLocked()); for (u32 core_id = 0; core_id < Core::Hardware::NUM_CPU_CORES; core_id++) { const u32 priority = preemption_priorities[core_id]; kernel.Scheduler(core_id).RotateScheduledQueue(core_id, priority); } } bool GlobalSchedulerContext::IsLocked() const { return scheduler_lock.IsLockedByCurrentThread(); } } // namespace Kernel