// Copyright 2020 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include "core/core.h" #include "core/hid/hid_types.h" #include "core/hid/input_interpreter.h" #include "core/hle/service/hid/controllers/npad.h" #include "core/hle/service/hid/hid.h" #include "core/hle/service/sm/sm.h" InputInterpreter::InputInterpreter(Core::System& system) : npad{system.ServiceManager() .GetService("hid") ->GetAppletResource() ->GetController(Service::HID::HidController::NPad)} { ResetButtonStates(); } InputInterpreter::~InputInterpreter() = default; void InputInterpreter::PollInput() { const u64 button_state = npad.GetAndResetPressState(); previous_index = current_index; current_index = (current_index + 1) % button_states.size(); button_states[current_index] = button_state; } void InputInterpreter::ResetButtonStates() { previous_index = 0; current_index = 0; button_states[0] = 0xFFFFFFFFFFFFFFFF; for (std::size_t i = 1; i < button_states.size(); ++i) { button_states[i] = 0; } } bool InputInterpreter::IsButtonPressed(Core::HID::NpadButton button) const { return (button_states[current_index] & static_cast(button)) != 0; } bool InputInterpreter::IsButtonPressedOnce(Core::HID::NpadButton button) const { const bool current_press = (button_states[current_index] & static_cast(button)) != 0; const bool previous_press = (button_states[previous_index] & static_cast(button)) != 0; return current_press && !previous_press; } bool InputInterpreter::IsButtonHeld(Core::HID::NpadButton button) const { u64 held_buttons{button_states[0]}; for (std::size_t i = 1; i < button_states.size(); ++i) { held_buttons &= button_states[i]; } return (held_buttons & static_cast(button)) != 0; }