// Copyright 2021 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included #pragma once namespace Input { struct CallbackStatus; }; namespace Core::HID { /** * Converts raw input data into a valid battery status. * * @param Supported callbacks: Analog, Battery, Trigger. * @return A valid BatteryStatus object. */ Input::BatteryStatus TransformToBattery(const Input::CallbackStatus& callback); /** * Converts raw input data into a valid button status. Applies invert properties to the output. * * @param Supported callbacks: Analog, Button, Trigger. * @return A valid TouchStatus object. */ Input::ButtonStatus TransformToButton(const Input::CallbackStatus& callback); /** * Converts raw input data into a valid motion status. * * @param Supported callbacks: Motion. * @return A valid TouchStatus object. */ Input::MotionStatus TransformToMotion(const Input::CallbackStatus& callback); /** * Converts raw input data into a valid stick status. Applies offset, deadzone, range and invert * properties to the output. * * @param Supported callbacks: Stick. * @return A valid StickStatus object. */ Input::StickStatus TransformToStick(const Input::CallbackStatus& callback); /** * Converts raw input data into a valid touch status. * * @param Supported callbacks: Touch. * @return A valid TouchStatus object. */ Input::TouchStatus TransformToTouch(const Input::CallbackStatus& callback); /** * Converts raw input data into a valid trigger status. Applies offset, deadzone, range and * invert properties to the output. Button status uses the threshold property if necessary. * * @param Supported callbacks: Analog, Button, Trigger. * @return A valid TriggerStatus object. */ Input::TriggerStatus TransformToTrigger(const Input::CallbackStatus& callback); /** * Converts raw analog data into a valid analog value * @param An analog object containing raw data and properties, bool that determines if the value * needs to be clamped between -1.0f and 1.0f. */ void SanitizeAnalog(Input::AnalogStatus& analog, bool clamp_value); /** * Converts raw stick data into a valid stick value * @param Two analog objects containing raw data and properties, bool that determines if the value * needs to be clamped into the unit circle. */ void SanitizeStick(Input::AnalogStatus& analog_x, Input::AnalogStatus& analog_y, bool clamp_value); } // namespace Core::HID