// Copyright 2021 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included #include "common/settings.h" #include "core/hid/emulated_console.h" #include "core/hid/input_converter.h" namespace Core::HID { EmulatedConsole::EmulatedConsole() = default; EmulatedConsole::~EmulatedConsole() = default; void EmulatedConsole::ReloadFromSettings() { // Using first motion device from player 1. No need to assign any unique config at the moment const auto& player = Settings::values.players.GetValue()[0]; motion_params = Common::ParamPackage(player.motions[0]); ReloadInput(); } void EmulatedConsole::SetTouchParams() { // TODO(german77): Support any number of fingers std::size_t index = 0; // Hardcode mouse, touchscreen and cemuhook parameters if (!Settings::values.mouse_enabled) { // We can't use mouse as touch if native mouse is enabled touch_params[index++] = Common::ParamPackage{"engine:mouse,axis_x:10,axis_y:11,button:0"}; } touch_params[index++] = Common::ParamPackage{"engine:touch,axis_x:0,axis_y:1,button:0"}; touch_params[index++] = Common::ParamPackage{"engine:touch,axis_x:2,axis_y:3,button:1"}; touch_params[index++] = Common::ParamPackage{"engine:cemuhookudp,axis_x:17,axis_y:18,button:65536"}; touch_params[index++] = Common::ParamPackage{"engine:cemuhookudp,axis_x:19,axis_y:20,button:131072"}; const auto button_index = static_cast(Settings::values.touch_from_button_map_index.GetValue()); const auto& touch_buttons = Settings::values.touch_from_button_maps[button_index].buttons; // Map the rest of the fingers from touch from button configuration for (const auto& config_entry : touch_buttons) { if (index >= touch_params.size()) { continue; } Common::ParamPackage params{config_entry}; Common::ParamPackage touch_button_params; const int x = params.Get("x", 0); const int y = params.Get("y", 0); params.Erase("x"); params.Erase("y"); touch_button_params.Set("engine", "touch_from_button"); touch_button_params.Set("button", params.Serialize()); touch_button_params.Set("x", x); touch_button_params.Set("y", y); touch_button_params.Set("touch_id", static_cast(index)); touch_params[index] = touch_button_params; index++; } } void EmulatedConsole::ReloadInput() { // If you load any device here add the equivalent to the UnloadInput() function SetTouchParams(); motion_devices = Common::Input::CreateDevice(motion_params); if (motion_devices) { Common::Input::InputCallback motion_callback{ [this](Common::Input::CallbackStatus callback) { SetMotion(callback); }}; motion_devices->SetCallback(motion_callback); } // Unique index for identifying touch device source std::size_t index = 0; for (auto& touch_device : touch_devices) { touch_device = Common::Input::CreateDevice(touch_params[index]); if (!touch_device) { continue; } Common::Input::InputCallback touch_callback{ [this, index](Common::Input::CallbackStatus callback) { SetTouch(callback, index); }}; touch_device->SetCallback(touch_callback); index++; } } void EmulatedConsole::UnloadInput() { motion_devices.reset(); for (auto& touch : touch_devices) { touch.reset(); } } void EmulatedConsole::EnableConfiguration() { is_configuring = true; SaveCurrentConfig(); } void EmulatedConsole::DisableConfiguration() { is_configuring = false; } bool EmulatedConsole::IsConfiguring() const { return is_configuring; } void EmulatedConsole::SaveCurrentConfig() { if (!is_configuring) { return; } } void EmulatedConsole::RestoreConfig() { if (!is_configuring) { return; } ReloadFromSettings(); } Common::ParamPackage EmulatedConsole::GetMotionParam() const { return motion_params; } void EmulatedConsole::SetMotionParam(Common::ParamPackage param) { motion_params = param; ReloadInput(); } void EmulatedConsole::SetMotion(Common::Input::CallbackStatus callback) { std::lock_guard lock{mutex}; auto& raw_status = console.motion_values.raw_status; auto& emulated = console.motion_values.emulated; raw_status = TransformToMotion(callback); emulated.SetAcceleration(Common::Vec3f{ raw_status.accel.x.value, raw_status.accel.y.value, raw_status.accel.z.value, }); emulated.SetGyroscope(Common::Vec3f{ raw_status.gyro.x.value, raw_status.gyro.y.value, raw_status.gyro.z.value, }); emulated.UpdateRotation(raw_status.delta_timestamp); emulated.UpdateOrientation(raw_status.delta_timestamp); if (is_configuring) { TriggerOnChange(ConsoleTriggerType::Motion); return; } auto& motion = console.motion_state; motion.accel = emulated.GetAcceleration(); motion.gyro = emulated.GetGyroscope(); motion.rotation = emulated.GetGyroscope(); motion.orientation = emulated.GetOrientation(); motion.quaternion = emulated.GetQuaternion(); motion.is_at_rest = !emulated.IsMoving(motion_sensitivity); TriggerOnChange(ConsoleTriggerType::Motion); } void EmulatedConsole::SetTouch(Common::Input::CallbackStatus callback, [[maybe_unused]] std::size_t index) { if (index >= console.touch_values.size()) { return; } std::lock_guard lock{mutex}; console.touch_values[index] = TransformToTouch(callback); if (is_configuring) { TriggerOnChange(ConsoleTriggerType::Touch); return; } // TODO(german77): Remap touch id in sequential order console.touch_state[index] = { .position = {console.touch_values[index].x.value, console.touch_values[index].y.value}, .id = static_cast(console.touch_values[index].id), .pressed = console.touch_values[index].pressed.value, }; TriggerOnChange(ConsoleTriggerType::Touch); } ConsoleMotionValues EmulatedConsole::GetMotionValues() const { return console.motion_values; } TouchValues EmulatedConsole::GetTouchValues() const { return console.touch_values; } ConsoleMotion EmulatedConsole::GetMotion() const { return console.motion_state; } TouchFingerState EmulatedConsole::GetTouch() const { return console.touch_state; } void EmulatedConsole::TriggerOnChange(ConsoleTriggerType type) { for (const auto& poller_pair : callback_list) { const ConsoleUpdateCallback& poller = poller_pair.second; if (poller.on_change) { poller.on_change(type); } } } int EmulatedConsole::SetCallback(ConsoleUpdateCallback update_callback) { std::lock_guard lock{mutex}; callback_list.insert_or_assign(last_callback_key, update_callback); return last_callback_key++; } void EmulatedConsole::DeleteCallback(int key) { std::lock_guard lock{mutex}; const auto& iterator = callback_list.find(key); if (iterator == callback_list.end()) { LOG_ERROR(Input, "Tried to delete non-existent callback {}", key); return; } callback_list.erase(iterator); } } // namespace Core::HID