// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include #include #include "common/bit_util.h" #include "common/common_types.h" namespace Core { namespace Hardware { // The below clock rate is based on Switch's clockspeed being widely known as 1.020GHz // The exact value used is of course unverified. constexpr u64 BASE_CLOCK_RATE = 1019215872; // Switch cpu frequency is 1020MHz un/docked constexpr u64 CNTFREQ = 19200000; // Switch's hardware clock speed constexpr u32 NUM_CPU_CORES = 4; // Number of CPU Cores // Virtual to Physical core map. constexpr std::array()> VirtualToPhysicalCoreMap{ 0, 1, 2, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, }; static constexpr inline size_t NumVirtualCores = Common::BitSize(); static constexpr inline u64 VirtualCoreMask = [] { u64 mask = 0; for (size_t i = 0; i < NumVirtualCores; ++i) { mask |= (UINT64_C(1) << i); } return mask; }(); static constexpr inline u64 ConvertVirtualCoreMaskToPhysical(u64 v_core_mask) { u64 p_core_mask = 0; while (v_core_mask != 0) { const u64 next = std::countr_zero(v_core_mask); v_core_mask &= ~(static_cast(1) << next); p_core_mask |= (static_cast(1) << VirtualToPhysicalCoreMap[next]); } return p_core_mask; } // Cortex-A57 supports 4 memory watchpoints constexpr u64 NUM_WATCHPOINTS = 4; } // namespace Hardware } // namespace Core