// Copyright 2014 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include #include "core/frontend/emu_window.h" #include "core/frontend/key_map.h" namespace KeyMap { // TODO (wwylele): currently we treat c-stick as four direction buttons // and map it directly to EmuWindow::ButtonPressed. // It should go the analog input way like circle pad does. const std::array mapping_targets = {{ Service::HID::PAD_A, Service::HID::PAD_B, Service::HID::PAD_X, Service::HID::PAD_Y, Service::HID::PAD_L, Service::HID::PAD_R, Service::HID::PAD_ZL, Service::HID::PAD_ZR, Service::HID::PAD_START, Service::HID::PAD_SELECT, Service::HID::PAD_NONE, Service::HID::PAD_UP, Service::HID::PAD_DOWN, Service::HID::PAD_LEFT, Service::HID::PAD_RIGHT, Service::HID::PAD_C_UP, Service::HID::PAD_C_DOWN, Service::HID::PAD_C_LEFT, Service::HID::PAD_C_RIGHT, IndirectTarget::CirclePadUp, IndirectTarget::CirclePadDown, IndirectTarget::CirclePadLeft, IndirectTarget::CirclePadRight, IndirectTarget::CirclePadModifier, }}; static std::map key_map; static int next_device_id = 0; static bool circle_pad_up = false; static bool circle_pad_down = false; static bool circle_pad_left = false; static bool circle_pad_right = false; static bool circle_pad_modifier = false; static void UpdateCirclePad(EmuWindow& emu_window) { constexpr float SQRT_HALF = 0.707106781f; int x = 0, y = 0; if (circle_pad_right) ++x; if (circle_pad_left) --x; if (circle_pad_up) ++y; if (circle_pad_down) --y; float modifier = circle_pad_modifier ? Settings::values.pad_circle_modifier_scale : 1.0f; emu_window.CirclePadUpdated(x * modifier * (y == 0 ? 1.0f : SQRT_HALF), y * modifier * (x == 0 ? 1.0f : SQRT_HALF)); } int NewDeviceId() { return next_device_id++; } void SetKeyMapping(HostDeviceKey key, KeyTarget target) { key_map[key] = target; } void ClearKeyMapping(int device_id) { auto iter = key_map.begin(); while (iter != key_map.end()) { if (iter->first.device_id == device_id) key_map.erase(iter++); else ++iter; } } void PressKey(EmuWindow& emu_window, HostDeviceKey key) { auto target = key_map.find(key); if (target == key_map.end()) return; if (target->second.direct) { emu_window.ButtonPressed({{target->second.target.direct_target_hex}}); } else { switch (target->second.target.indirect_target) { case IndirectTarget::CirclePadUp: circle_pad_up = true; UpdateCirclePad(emu_window); break; case IndirectTarget::CirclePadDown: circle_pad_down = true; UpdateCirclePad(emu_window); break; case IndirectTarget::CirclePadLeft: circle_pad_left = true; UpdateCirclePad(emu_window); break; case IndirectTarget::CirclePadRight: circle_pad_right = true; UpdateCirclePad(emu_window); break; case IndirectTarget::CirclePadModifier: circle_pad_modifier = true; UpdateCirclePad(emu_window); break; } } } void ReleaseKey(EmuWindow& emu_window, HostDeviceKey key) { auto target = key_map.find(key); if (target == key_map.end()) return; if (target->second.direct) { emu_window.ButtonReleased({{target->second.target.direct_target_hex}}); } else { switch (target->second.target.indirect_target) { case IndirectTarget::CirclePadUp: circle_pad_up = false; UpdateCirclePad(emu_window); break; case IndirectTarget::CirclePadDown: circle_pad_down = false; UpdateCirclePad(emu_window); break; case IndirectTarget::CirclePadLeft: circle_pad_left = false; UpdateCirclePad(emu_window); break; case IndirectTarget::CirclePadRight: circle_pad_right = false; UpdateCirclePad(emu_window); break; case IndirectTarget::CirclePadModifier: circle_pad_modifier = false; UpdateCirclePad(emu_window); break; } } } }