// Copyright 2020 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include "core/core.h" #include "core/frontend/input_interpreter.h" #include "core/hle/service/hid/controllers/npad.h" #include "core/hle/service/hid/hid.h" #include "core/hle/service/sm/sm.h" InputInterpreter::InputInterpreter(Core::System& system) : npad{system.ServiceManager() .GetService("hid") ->GetAppletResource() ->GetController(Service::HID::HidController::NPad)} {} InputInterpreter::~InputInterpreter() = default; void InputInterpreter::PollInput() { const u32 button_state = npad.GetAndResetPressState(); previous_index = current_index; current_index = (current_index + 1) % button_states.size(); button_states[current_index] = button_state; } bool InputInterpreter::IsButtonPressed(HIDButton button) const { return (button_states[current_index] & (1U << static_cast(button))) != 0; } bool InputInterpreter::IsButtonPressedOnce(HIDButton button) const { const bool current_press = (button_states[current_index] & (1U << static_cast(button))) != 0; const bool previous_press = (button_states[previous_index] & (1U << static_cast(button))) != 0; return current_press && !previous_press; } bool InputInterpreter::IsButtonHeld(HIDButton button) const { u32 held_buttons{button_states[0]}; for (std::size_t i = 1; i < button_states.size(); ++i) { held_buttons &= button_states[i]; } return (held_buttons & (1U << static_cast(button))) != 0; }