// Copyright 2014 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include #include #include "common/assert.h" #include "common/profiler_reporting.h" #include "core/frontend/emu_window.h" #include "core/frontend/key_map.h" #include "video_core/video_core.h" void EmuWindow::ButtonPressed(Service::HID::PadState pad) { pad_state.hex |= pad.hex; } void EmuWindow::ButtonReleased(Service::HID::PadState pad) { pad_state.hex &= ~pad.hex; } void EmuWindow::CirclePadUpdated(float x, float y) { constexpr int MAX_CIRCLEPAD_POS = 0x9C; // Max value for a circle pad position // Make sure the coordinates are in the unit circle, // otherwise normalize it. float r = x * x + y * y; if (r > 1) { r = std::sqrt(r); x /= r; y /= r; } circle_pad_x = static_cast(x * MAX_CIRCLEPAD_POS); circle_pad_y = static_cast(y * MAX_CIRCLEPAD_POS); } /** * Check if the given x/y coordinates are within the touchpad specified by the framebuffer layout * @param layout FramebufferLayout object describing the framebuffer size and screen positions * @param framebuffer_x Framebuffer x-coordinate to check * @param framebuffer_y Framebuffer y-coordinate to check * @return True if the coordinates are within the touchpad, otherwise false */ static bool IsWithinTouchscreen(const Layout::FramebufferLayout& layout, unsigned framebuffer_x, unsigned framebuffer_y) { return ( framebuffer_y >= layout.bottom_screen.top && framebuffer_y < layout.bottom_screen.bottom && framebuffer_x >= layout.bottom_screen.left && framebuffer_x < layout.bottom_screen.right); } std::tuple EmuWindow::ClipToTouchScreen(unsigned new_x, unsigned new_y) { new_x = std::max(new_x, framebuffer_layout.bottom_screen.left); new_x = std::min(new_x, framebuffer_layout.bottom_screen.right - 1); new_y = std::max(new_y, framebuffer_layout.bottom_screen.top); new_y = std::min(new_y, framebuffer_layout.bottom_screen.bottom - 1); return std::make_tuple(new_x, new_y); } void EmuWindow::TouchPressed(unsigned framebuffer_x, unsigned framebuffer_y) { if (!IsWithinTouchscreen(framebuffer_layout, framebuffer_x, framebuffer_y)) return; touch_x = VideoCore::kScreenBottomWidth * (framebuffer_x - framebuffer_layout.bottom_screen.left) / (framebuffer_layout.bottom_screen.right - framebuffer_layout.bottom_screen.left); touch_y = VideoCore::kScreenBottomHeight * (framebuffer_y - framebuffer_layout.bottom_screen.top) / (framebuffer_layout.bottom_screen.bottom - framebuffer_layout.bottom_screen.top); touch_pressed = true; } void EmuWindow::TouchReleased() { touch_pressed = false; touch_x = 0; touch_y = 0; } void EmuWindow::TouchMoved(unsigned framebuffer_x, unsigned framebuffer_y) { if (!touch_pressed) return; if (!IsWithinTouchscreen(framebuffer_layout, framebuffer_x, framebuffer_y)) std::tie(framebuffer_x, framebuffer_y) = ClipToTouchScreen(framebuffer_x, framebuffer_y); TouchPressed(framebuffer_x, framebuffer_y); } void EmuWindow::AccelerometerChanged(float x, float y, float z) { constexpr float coef = 512; std::lock_guard lock(accel_mutex); // TODO(wwylele): do a time stretch as it in GyroscopeChanged // The time stretch formula should be like // stretched_vector = (raw_vector - gravity) * stretch_ratio + gravity accel_x = static_cast(x * coef); accel_y = static_cast(y * coef); accel_z = static_cast(z * coef); } void EmuWindow::GyroscopeChanged(float x, float y, float z) { constexpr float FULL_FPS = 60; float coef = GetGyroscopeRawToDpsCoefficient(); float stretch = FULL_FPS / Common::Profiling::GetTimingResultsAggregator()->GetAggregatedResults().fps; std::lock_guard lock(gyro_mutex); gyro_x = static_cast(x * coef * stretch); gyro_y = static_cast(y * coef * stretch); gyro_z = static_cast(z * coef * stretch); } void EmuWindow::UpdateCurrentFramebufferLayout(unsigned width, unsigned height) { Layout::FramebufferLayout layout; switch (Settings::values.layout_option) { case Settings::LayoutOption::SingleScreen: layout = Layout::SingleFrameLayout(width, height, Settings::values.swap_screen); break; case Settings::LayoutOption::LargeScreen: layout = Layout::LargeFrameLayout(width, height, Settings::values.swap_screen); break; case Settings::LayoutOption::Default: default: layout = Layout::DefaultFrameLayout(width, height, Settings::values.swap_screen); break; } NotifyFramebufferLayoutChanged(layout); }