// Copyright 2018 yuzu emulator team // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #pragma once #include "core/file_sys/vfs.h" namespace FileSys { // An implementation of VfsDirectory that maintains two vectors for subdirectories and files. // Vector data is supplied upon construction. class VectorVfsDirectory : public VfsDirectory { public: explicit VectorVfsDirectory(std::vector files = {}, std::vector dirs = {}, std::string name = "", VirtualDir parent = nullptr); std::vector> GetFiles() const override; std::vector> GetSubdirectories() const override; bool IsWritable() const override; bool IsReadable() const override; std::string GetName() const override; std::shared_ptr GetParentDirectory() const override; bool DeleteSubdirectory(std::string_view name) override; bool DeleteFile(std::string_view name) override; bool Rename(std::string_view name) override; std::shared_ptr CreateSubdirectory(std::string_view name) override; std::shared_ptr CreateFile(std::string_view name) override; virtual void AddFile(VirtualFile file); virtual void AddDirectory(VirtualDir dir); protected: bool ReplaceFileWithSubdirectory(VirtualFile file, VirtualDir dir) override; private: std::vector files; std::vector dirs; VirtualDir parent; std::string name; }; } // namespace FileSys