// Copyright 2019 yuzu emulator team // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include "core/file_sys/system_archive/system_version.h" #include "core/file_sys/vfs_vector.h" namespace FileSys::SystemArchive { namespace SystemVersionData { // This section should reflect the best system version to describe yuzu's HLE api. // TODO(DarkLordZach): Update when HLE gets better. constexpr u8 VERSION_MAJOR = 5; constexpr u8 VERSION_MINOR = 1; constexpr u8 VERSION_MICRO = 0; constexpr u8 REVISION_MAJOR = 3; constexpr u8 REVISION_MINOR = 0; constexpr char PLATFORM_STRING[] = "NX"; constexpr char VERSION_HASH[] = "23f9df53e25709d756e0c76effcb2473bd3447dd"; constexpr char DISPLAY_VERSION[] = "5.1.0"; constexpr char DISPLAY_TITLE[] = "NintendoSDK Firmware for NX 5.1.0-3.0"; } // namespace SystemVersionData std::string GetLongDisplayVersion() { return SystemVersionData::DISPLAY_TITLE; } VirtualDir SystemVersion() { VirtualFile file = std::make_shared(std::vector(0x100), "file"); file->WriteObject(SystemVersionData::VERSION_MAJOR, 0); file->WriteObject(SystemVersionData::VERSION_MINOR, 1); file->WriteObject(SystemVersionData::VERSION_MICRO, 2); file->WriteObject(SystemVersionData::REVISION_MAJOR, 4); file->WriteObject(SystemVersionData::REVISION_MINOR, 5); file->WriteArray(SystemVersionData::PLATFORM_STRING, std::min(sizeof(SystemVersionData::PLATFORM_STRING), 0x20ULL), 0x8); file->WriteArray(SystemVersionData::VERSION_HASH, std::min(sizeof(SystemVersionData::VERSION_HASH), 0x40ULL), 0x28); file->WriteArray(SystemVersionData::DISPLAY_VERSION, std::min(sizeof(SystemVersionData::DISPLAY_VERSION), 0x18ULL), 0x68); file->WriteArray(SystemVersionData::DISPLAY_TITLE, std::min(sizeof(SystemVersionData::DISPLAY_TITLE), 0x80ULL), 0x80); return std::make_shared(std::vector{file}, std::vector{}, "data"); } } // namespace FileSys::SystemArchive