// Copyright 2018 yuzu emulator team // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include #include "common/assert.h" #include "common/common_types.h" #include "common/logging/log.h" #include "core/core.h" #include "core/file_sys/savedata_factory.h" #include "core/file_sys/vfs.h" #include "core/hle/kernel/process.h" namespace FileSys { std::string SaveDataDescriptor::DebugInfo() const { return fmt::format("[type={:02X}, title_id={:016X}, user_id={:016X}{:016X}, save_id={:016X}]", static_cast(type), title_id, user_id[1], user_id[0], save_id); } SaveDataFactory::SaveDataFactory(VirtualDir save_directory) : dir(std::move(save_directory)) {} SaveDataFactory::~SaveDataFactory() = default; ResultVal SaveDataFactory::Open(SaveDataSpaceId space, SaveDataDescriptor meta) { if (meta.type == SaveDataType::SystemSaveData || meta.type == SaveDataType::SaveData) { if (meta.zero_1 != 0) { LOG_WARNING(Service_FS, "Possibly incorrect SaveDataDescriptor, type is " "SystemSaveData||SaveData but offset 0x28 is non-zero ({:016X}).", meta.zero_1); } if (meta.zero_2 != 0) { LOG_WARNING(Service_FS, "Possibly incorrect SaveDataDescriptor, type is " "SystemSaveData||SaveData but offset 0x30 is non-zero ({:016X}).", meta.zero_2); } if (meta.zero_3 != 0) { LOG_WARNING(Service_FS, "Possibly incorrect SaveDataDescriptor, type is " "SystemSaveData||SaveData but offset 0x38 is non-zero ({:016X}).", meta.zero_3); } } if (meta.type == SaveDataType::SystemSaveData && meta.title_id != 0) { LOG_WARNING(Service_FS, "Possibly incorrect SaveDataDescriptor, type is SystemSaveData but title_id is " "non-zero ({:016X}).", meta.title_id); } std::string save_directory = GetFullPath(space, meta.type, meta.title_id, meta.user_id, meta.save_id); // TODO(DarkLordZach): Try to not create when opening, there are dedicated create save methods. // But, user_ids don't match so this works for now. auto out = dir->GetDirectoryRelative(save_directory); if (out == nullptr) { // TODO(bunnei): This is a work-around to always create a save data directory if it does not // already exist. This is a hack, as we do not understand yet how this works on hardware. // Without a save data directory, many games will assert on boot. This should not have any // bad side-effects. out = dir->CreateDirectoryRelative(save_directory); } // Return an error if the save data doesn't actually exist. if (out == nullptr) { // TODO(Subv): Find out correct error code. return ResultCode(-1); } return MakeResult(std::move(out)); } std::string SaveDataFactory::GetFullPath(SaveDataSpaceId space, SaveDataType type, u64 title_id, u128 user_id, u64 save_id) { // According to switchbrew, if a save is of type SaveData and the title id field is 0, it should // be interpreted as the title id of the current process. if (type == SaveDataType::SaveData && title_id == 0) title_id = Core::CurrentProcess()->program_id; std::string out; switch (space) { case SaveDataSpaceId::NandSystem: out = "/system/"; break; case SaveDataSpaceId::NandUser: out = "/user/"; break; default: ASSERT_MSG(false, "Unrecognized SaveDataSpaceId: {:02X}", static_cast(space)); } switch (type) { case SaveDataType::SystemSaveData: return fmt::format("{}save/{:016X}/{:016X}{:016X}", out, save_id, user_id[1], user_id[0]); case SaveDataType::SaveData: return fmt::format("{}save/{:016X}/{:016X}{:016X}/{:016X}", out, 0, user_id[1], user_id[0], title_id); case SaveDataType::TemporaryStorage: return fmt::format("{}temp/{:016X}/{:016X}{:016X}/{:016X}", out, 0, user_id[1], user_id[0], title_id); default: ASSERT_MSG(false, "Unrecognized SaveDataType: {:02X}", static_cast(type)); } } } // namespace FileSys