// Copyright 2018 yuzu emulator team // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include #include #include "common/common_types.h" #include "common/logging/log.h" #include "common/string_util.h" #include "core/file_sys/disk_filesystem.h" #include "core/file_sys/savedata_factory.h" #include "core/hle/kernel/process.h" namespace FileSys { SaveData_Factory::SaveData_Factory(std::string nand_directory) : nand_directory(std::move(nand_directory)) {} ResultVal> SaveData_Factory::Open(const Path& path) { u64 title_id = Kernel::g_current_process->program_id; // TODO(Subv): Somehow obtain this value. u32 user = 0; std::string save_directory = Common::StringFromFormat("%ssave/%016" PRIX64 "/%08X", nand_directory.c_str(), title_id, user); auto archive = std::make_unique(save_directory); return MakeResult>(std::move(archive)); } ResultCode SaveData_Factory::Format(const Path& path, const FileSys::ArchiveFormatInfo& format_info) { LOG_ERROR(Service_FS, "Unimplemented Format archive %s", GetName().c_str()); // TODO(bunnei): Find the right error code for this return ResultCode(-1); } ResultVal SaveData_Factory::GetFormatInfo(const Path& path) const { LOG_ERROR(Service_FS, "Unimplemented GetFormatInfo archive %s", GetName().c_str()); // TODO(bunnei): Find the right error code for this return ResultCode(-1); } } // namespace FileSys