// Copyright 2016 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #pragma once #include #include #include "core/file_sys/filesystem.h" namespace FileSys { /** * A helper class parsing and verifying a string-type Path. * Every archives with a sub file system should use this class to parse the path argument and check * the status of the file / directory in question on the host file system. */ class PathParser { public: explicit PathParser(const Path& path); /** * Checks if the Path is valid. * This function should be called once a PathParser is constructed. * A Path is valid if: * - it is a string path (with type LowPathType::Char or LowPathType::Wchar), * - it starts with "/" (this seems a hard requirement in real 3DS), * - it doesn't contain invalid characters, and * - it doesn't go out of the root directory using "..". */ bool IsValid() const { return is_valid; } /// Checks if the Path represents the root directory. bool IsRootDirectory() const { return is_root; } enum HostStatus { InvalidMountPoint, PathNotFound, // "/a/b/c" when "a" doesn't exist FileInPath, // "/a/b/c" when "a" is a file FileFound, // "/a/b/c" when "c" is a file DirectoryFound, // "/a/b/c" when "c" is a directory NotFound // "/a/b/c" when "a/b/" exists but "c" doesn't exist }; /// Checks the status of the specified file / directory by the Path on the host file system. HostStatus GetHostStatus(const std::string& mount_point) const; /// Builds a full path on the host file system. std::string BuildHostPath(const std::string& mount_point) const; private: std::vector path_sequence; bool is_valid{}; bool is_root{}; }; } // namespace FileSys