// Copyright 2018 yuzu emulator team // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #pragma once #include #include #include "common/common_funcs.h" #include "common/common_types.h" #include "core/file_sys/filesystem.h" //////////////////////////////////////////////////////////////////////////////////////////////////// // FileSys namespace namespace FileSys { // Structure of a directory entry, from // http://switchbrew.org/index.php?title=Filesystem_services#DirectoryEntry const size_t FILENAME_LENGTH = 0x300; struct Entry { char filename[FILENAME_LENGTH]; INSERT_PADDING_BYTES(4); EntryType type; INSERT_PADDING_BYTES(3); u64 file_size; }; static_assert(sizeof(Entry) == 0x310, "Directory Entry struct isn't exactly 0x310 bytes long!"); static_assert(offsetof(Entry, type) == 0x304, "Wrong offset for type in Entry."); static_assert(offsetof(Entry, file_size) == 0x308, "Wrong offset for file_size in Entry."); class DirectoryBackend : NonCopyable { public: DirectoryBackend() {} virtual ~DirectoryBackend() {} /** * List files contained in the directory * @param count Number of entries to return at once in entries * @param entries Buffer to read data into * @return Number of entries listed */ virtual u64 Read(const u64 count, Entry* entries) = 0; /// Returns the number of entries still left to read. virtual u64 GetEntryCount() const = 0; /** * Close the directory * @return true if the directory closed correctly */ virtual bool Close() const = 0; }; } // namespace FileSys