// Copyright 2018 yuzu emulator team // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #pragma once #include #include #include #include #include #include "common/fiber.h" #include "common/thread.h" #include "core/hardware_properties.h" namespace Common { class Event; class Fiber; } // namespace Common namespace Core { class System; class CpuManager { public: explicit CpuManager(System& system_); CpuManager(const CpuManager&) = delete; CpuManager(CpuManager&&) = delete; ~CpuManager(); CpuManager& operator=(const CpuManager&) = delete; CpuManager& operator=(CpuManager&&) = delete; /// Sets if emulation is multicore or single core, must be set before Initialize void SetMulticore(bool is_multi) { is_multicore = is_multi; } /// Sets if emulation is using an asynchronous GPU. void SetAsyncGpu(bool is_async) { is_async_gpu = is_async; } void Initialize(); void Shutdown(); void Pause(bool paused); static std::function GetGuestThreadStartFunc(); static std::function GetIdleThreadStartFunc(); static std::function GetSuspendThreadStartFunc(); void* GetStartFuncParamater(); void PreemptSingleCore(bool from_running_enviroment = true); std::size_t CurrentCore() const { return current_core.load(); } private: static void GuestThreadFunction(void* cpu_manager); static void GuestRewindFunction(void* cpu_manager); static void IdleThreadFunction(void* cpu_manager); static void SuspendThreadFunction(void* cpu_manager); void MultiCoreRunGuestThread(); void MultiCoreRunGuestLoop(); void MultiCoreRunIdleThread(); void MultiCoreRunSuspendThread(); void MultiCorePause(bool paused); void SingleCoreRunGuestThread(); void SingleCoreRunGuestLoop(); void SingleCoreRunIdleThread(); void SingleCoreRunSuspendThread(); void SingleCorePause(bool paused); static void ThreadStart(std::stop_token stop_token, CpuManager& cpu_manager, std::size_t core); void RunThread(std::stop_token stop_token, std::size_t core); struct CoreData { std::shared_ptr host_context; std::unique_ptr enter_barrier; std::unique_ptr exit_barrier; std::atomic is_running; std::atomic is_paused; std::atomic initialized; std::jthread host_thread; }; std::atomic running_mode{}; std::atomic paused_state{}; std::array core_data{}; bool is_async_gpu{}; bool is_multicore{}; std::atomic current_core{}; std::size_t idle_count{}; static constexpr std::size_t max_cycle_runs = 5; System& system; }; } // namespace Core