// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include "common/fiber.h" #include "common/microprofile.h" #include "common/scope_exit.h" #include "common/thread.h" #include "core/core.h" #include "core/core_timing.h" #include "core/cpu_manager.h" #include "core/hle/kernel/k_scheduler.h" #include "core/hle/kernel/k_thread.h" #include "core/hle/kernel/kernel.h" #include "core/hle/kernel/physical_core.h" #include "video_core/gpu.h" namespace Core { CpuManager::CpuManager(System& system_) : system{system_} {} CpuManager::~CpuManager() = default; void CpuManager::ThreadStart(std::stop_token stop_token, CpuManager& cpu_manager, std::size_t core) { cpu_manager.RunThread(core); } void CpuManager::Initialize() { num_cores = is_multicore ? Core::Hardware::NUM_CPU_CORES : 1; gpu_barrier = std::make_unique(num_cores + 1); for (std::size_t core = 0; core < num_cores; core++) { core_data[core].host_thread = std::jthread(ThreadStart, std::ref(*this), core); } } void CpuManager::Shutdown() { for (std::size_t core = 0; core < num_cores; core++) { if (core_data[core].host_thread.joinable()) { core_data[core].host_thread.join(); } } } std::function CpuManager::GetGuestThreadStartFunc() { return GuestThreadFunction; } std::function CpuManager::GetIdleThreadStartFunc() { return IdleThreadFunction; } std::function CpuManager::GetShutdownThreadStartFunc() { return ShutdownThreadFunction; } void CpuManager::GuestThreadFunction(void* cpu_manager_) { CpuManager* cpu_manager = static_cast(cpu_manager_); if (cpu_manager->is_multicore) { cpu_manager->MultiCoreRunGuestThread(); } else { cpu_manager->SingleCoreRunGuestThread(); } } void CpuManager::GuestRewindFunction(void* cpu_manager_) { CpuManager* cpu_manager = static_cast(cpu_manager_); if (cpu_manager->is_multicore) { cpu_manager->MultiCoreRunGuestLoop(); } else { cpu_manager->SingleCoreRunGuestLoop(); } } void CpuManager::IdleThreadFunction(void* cpu_manager_) { CpuManager* cpu_manager = static_cast(cpu_manager_); if (cpu_manager->is_multicore) { cpu_manager->MultiCoreRunIdleThread(); } else { cpu_manager->SingleCoreRunIdleThread(); } } void CpuManager::ShutdownThreadFunction(void* cpu_manager) { static_cast(cpu_manager)->ShutdownThread(); } void* CpuManager::GetStartFuncParameter() { return this; } /////////////////////////////////////////////////////////////////////////////// /// MultiCore /// /////////////////////////////////////////////////////////////////////////////// void CpuManager::MultiCoreRunGuestThread() { auto& kernel = system.Kernel(); kernel.CurrentScheduler()->OnThreadStart(); auto* thread = kernel.CurrentScheduler()->GetCurrentThread(); auto& host_context = thread->GetHostContext(); host_context->SetRewindPoint(GuestRewindFunction, this); MultiCoreRunGuestLoop(); } void CpuManager::MultiCoreRunGuestLoop() { auto& kernel = system.Kernel(); while (true) { auto* physical_core = &kernel.CurrentPhysicalCore(); while (!physical_core->IsInterrupted()) { physical_core->Run(); physical_core = &kernel.CurrentPhysicalCore(); } { Kernel::KScopedDisableDispatch dd(kernel); physical_core->ArmInterface().ClearExclusiveState(); } } } void CpuManager::MultiCoreRunIdleThread() { auto& kernel = system.Kernel(); while (true) { Kernel::KScopedDisableDispatch dd(kernel); kernel.CurrentPhysicalCore().Idle(); } } /////////////////////////////////////////////////////////////////////////////// /// SingleCore /// /////////////////////////////////////////////////////////////////////////////// void CpuManager::SingleCoreRunGuestThread() { auto& kernel = system.Kernel(); kernel.CurrentScheduler()->OnThreadStart(); auto* thread = kernel.CurrentScheduler()->GetCurrentThread(); auto& host_context = thread->GetHostContext(); host_context->SetRewindPoint(GuestRewindFunction, this); SingleCoreRunGuestLoop(); } void CpuManager::SingleCoreRunGuestLoop() { auto& kernel = system.Kernel(); while (true) { auto* physical_core = &kernel.CurrentPhysicalCore(); if (!physical_core->IsInterrupted()) { physical_core->Run(); physical_core = &kernel.CurrentPhysicalCore(); } kernel.SetIsPhantomModeForSingleCore(true); system.CoreTiming().Advance(); kernel.SetIsPhantomModeForSingleCore(false); physical_core->ArmInterface().ClearExclusiveState(); PreemptSingleCore(); auto& scheduler = kernel.Scheduler(current_core); scheduler.RescheduleCurrentCore(); } } void CpuManager::SingleCoreRunIdleThread() { auto& kernel = system.Kernel(); while (true) { auto& physical_core = kernel.CurrentPhysicalCore(); PreemptSingleCore(false); system.CoreTiming().AddTicks(1000U); idle_count++; auto& scheduler = physical_core.Scheduler(); scheduler.RescheduleCurrentCore(); } } void CpuManager::PreemptSingleCore(bool from_running_enviroment) { { auto& kernel = system.Kernel(); auto& scheduler = kernel.Scheduler(current_core); Kernel::KThread* current_thread = scheduler.GetCurrentThread(); if (idle_count >= 4 || from_running_enviroment) { if (!from_running_enviroment) { system.CoreTiming().Idle(); idle_count = 0; } kernel.SetIsPhantomModeForSingleCore(true); system.CoreTiming().Advance(); kernel.SetIsPhantomModeForSingleCore(false); } current_core.store((current_core + 1) % Core::Hardware::NUM_CPU_CORES); system.CoreTiming().ResetTicks(); scheduler.Unload(scheduler.GetCurrentThread()); auto& next_scheduler = kernel.Scheduler(current_core); Common::Fiber::YieldTo(current_thread->GetHostContext(), *next_scheduler.ControlContext()); } // May have changed scheduler { auto& scheduler = system.Kernel().Scheduler(current_core); scheduler.Reload(scheduler.GetCurrentThread()); if (!scheduler.IsIdle()) { idle_count = 0; } } } void CpuManager::ShutdownThread() { auto& kernel = system.Kernel(); auto core = is_multicore ? kernel.CurrentPhysicalCoreIndex() : 0; auto* current_thread = kernel.GetCurrentEmuThread(); Common::Fiber::YieldTo(current_thread->GetHostContext(), *core_data[core].host_context); UNREACHABLE(); } void CpuManager::RunThread(std::size_t core) { /// Initialization system.RegisterCoreThread(core); std::string name; if (is_multicore) { name = "yuzu:CPUCore_" + std::to_string(core); } else { name = "yuzu:CPUThread"; } MicroProfileOnThreadCreate(name.c_str()); Common::SetCurrentThreadName(name.c_str()); Common::SetCurrentThreadPriority(Common::ThreadPriority::High); auto& data = core_data[core]; data.host_context = Common::Fiber::ThreadToFiber(); // Cleanup SCOPE_EXIT({ data.host_context->Exit(); MicroProfileOnThreadExit(); }); // Running gpu_barrier->Sync(); if (!is_async_gpu && !is_multicore) { system.GPU().ObtainContext(); } auto current_thread = system.Kernel().CurrentScheduler()->GetCurrentThread(); Common::Fiber::YieldTo(data.host_context, *current_thread->GetHostContext()); } } // namespace Core