// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include #include #include #include #include #include #include #include #include #include "common/common_types.h" #include "common/thread.h" #include "common/wall_clock.h" namespace Core::Timing { /// A callback that may be scheduled for a particular core timing event. using TimedCallback = std::function( std::uintptr_t user_data, s64 time, std::chrono::nanoseconds ns_late)>; /// Contains the characteristics of a particular event. struct EventType { explicit EventType(TimedCallback&& callback_, std::string&& name_) : callback{std::move(callback_)}, name{std::move(name_)} {} /// The event's callback function. TimedCallback callback; /// A pointer to the name of the event. const std::string name; }; /** * This is a system to schedule events into the emulated machine's future. Time is measured * in main CPU clock cycles. * * To schedule an event, you first have to register its type. This is where you pass in the * callback. You then schedule events using the type ID you get back. * * The s64 ns_late that the callbacks get is how many ns late it was. * So to schedule a new event on a regular basis: * inside callback: * ScheduleEvent(period_in_ns - ns_late, callback, "whatever") */ class CoreTiming { public: CoreTiming(); ~CoreTiming(); CoreTiming(const CoreTiming&) = delete; CoreTiming(CoreTiming&&) = delete; CoreTiming& operator=(const CoreTiming&) = delete; CoreTiming& operator=(CoreTiming&&) = delete; /// CoreTiming begins at the boundary of timing slice -1. An initial call to Advance() is /// required to end slice - 1 and start slice 0 before the first cycle of code is executed. void Initialize(std::function&& on_thread_init_); /// Clear all pending events. This should ONLY be done on exit. void ClearPendingEvents(); /// Sets if emulation is multicore or single core, must be set before Initialize void SetMulticore(bool is_multicore_) { is_multicore = is_multicore_; } /// Pauses/Unpauses the execution of the timer thread. void Pause(bool is_paused); /// Pauses/Unpauses the execution of the timer thread and waits until paused. void SyncPause(bool is_paused); /// Checks if core timing is running. bool IsRunning() const; /// Checks if the timer thread has started. bool HasStarted() const { return has_started; } /// Checks if there are any pending time events. bool HasPendingEvents() const; /// Schedules an event in core timing void ScheduleEvent(std::chrono::nanoseconds ns_into_future, const std::shared_ptr& event_type, std::uintptr_t user_data = 0, bool absolute_time = false); /// Schedules an event which will automatically re-schedule itself with the given time, until /// unscheduled void ScheduleLoopingEvent(std::chrono::nanoseconds start_time, std::chrono::nanoseconds resched_time, const std::shared_ptr& event_type, std::uintptr_t user_data = 0, bool absolute_time = false); void UnscheduleEvent(const std::shared_ptr& event_type, std::uintptr_t user_data, bool wait = true); void UnscheduleEventWithoutWait(const std::shared_ptr& event_type, std::uintptr_t user_data) { UnscheduleEvent(event_type, user_data, false); } void AddTicks(u64 ticks_to_add); void ResetTicks(); void Idle(); s64 GetDowncount() const { return downcount; } /// Returns the current CNTPCT tick value. u64 GetClockTicks() const; /// Returns the current GPU tick value. u64 GetGPUTicks() const; /// Returns current time in microseconds. std::chrono::microseconds GetGlobalTimeUs() const; /// Returns current time in nanoseconds. std::chrono::nanoseconds GetGlobalTimeNs() const; /// Checks for events manually and returns time in nanoseconds for next event, threadsafe. std::optional Advance(); #ifdef _WIN32 void SetTimerResolutionNs(std::chrono::nanoseconds ns); #endif private: struct Event; static void ThreadEntry(CoreTiming& instance); void ThreadLoop(); void Reset(); std::unique_ptr clock; s64 global_timer = 0; #ifdef _WIN32 s64 timer_resolution_ns; #endif using heap_t = boost::heap::fibonacci_heap>>; heap_t event_queue; u64 event_fifo_id = 0; std::shared_ptr ev_lost; Common::Event event{}; Common::Event pause_event{}; std::mutex basic_lock; std::mutex advance_lock; std::unique_ptr timer_thread; std::atomic paused{}; std::atomic paused_set{}; std::atomic wait_set{}; std::atomic shutting_down{}; std::atomic has_started{}; std::function on_thread_init{}; bool is_multicore{}; s64 pause_end_time{}; /// Cycle timing u64 cpu_ticks{}; s64 downcount{}; }; /// Creates a core timing event with the given name and callback. /// /// @param name The name of the core timing event to create. /// @param callback The callback to execute for the event. /// /// @returns An EventType instance representing the created event. /// std::shared_ptr CreateEvent(std::string name, TimedCallback&& callback); } // namespace Core::Timing