// Copyright 2014 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include #include #include #include #include #include "common/logging/log.h" #include "common/string_util.h" #include "core/arm/exclusive_monitor.h" #include "core/core.h" #include "core/core_cpu.h" #include "core/core_timing.h" #include "core/file_sys/mode.h" #include "core/file_sys/vfs_concat.h" #include "core/file_sys/vfs_real.h" #include "core/gdbstub/gdbstub.h" #include "core/hle/kernel/client_port.h" #include "core/hle/kernel/kernel.h" #include "core/hle/kernel/process.h" #include "core/hle/kernel/scheduler.h" #include "core/hle/kernel/thread.h" #include "core/hle/service/service.h" #include "core/hle/service/sm/sm.h" #include "core/loader/loader.h" #include "core/perf_stats.h" #include "core/settings.h" #include "core/telemetry_session.h" #include "video_core/debug_utils/debug_utils.h" #include "video_core/gpu.h" #include "video_core/renderer_base.h" #include "video_core/video_core.h" namespace Core { /*static*/ System System::s_instance; namespace { FileSys::VirtualFile GetGameFileFromPath(const FileSys::VirtualFilesystem& vfs, const std::string& path) { // To account for split 00+01+etc files. std::string dir_name; std::string filename; Common::SplitPath(path, &dir_name, &filename, nullptr); if (filename == "00") { const auto dir = vfs->OpenDirectory(dir_name, FileSys::Mode::Read); std::vector concat; for (u8 i = 0; i < 0x10; ++i) { auto next = dir->GetFile(fmt::format("{:02X}", i)); if (next != nullptr) concat.push_back(std::move(next)); else { next = dir->GetFile(fmt::format("{:02x}", i)); if (next != nullptr) concat.push_back(std::move(next)); else break; } } if (concat.empty()) return nullptr; return FileSys::ConcatenateFiles(concat, dir->GetName()); } return vfs->OpenFile(path, FileSys::Mode::Read); } /// Runs a CPU core while the system is powered on void RunCpuCore(std::shared_ptr cpu_state) { while (Core::System::GetInstance().IsPoweredOn()) { cpu_state->RunLoop(true); } } } // Anonymous namespace struct System::Impl { Cpu& CurrentCpuCore() { if (Settings::values.use_multi_core) { const auto& search = thread_to_cpu.find(std::this_thread::get_id()); ASSERT(search != thread_to_cpu.end()); ASSERT(search->second); return *search->second; } // Otherwise, use single-threaded mode active_core variable return *cpu_cores[active_core]; } ResultStatus RunLoop(bool tight_loop) { status = ResultStatus::Success; // Update thread_to_cpu in case Core 0 is run from a different host thread thread_to_cpu[std::this_thread::get_id()] = cpu_cores[0]; if (GDBStub::IsServerEnabled()) { GDBStub::HandlePacket(); // If the loop is halted and we want to step, use a tiny (1) number of instructions to // execute. Otherwise, get out of the loop function. if (GDBStub::GetCpuHaltFlag()) { if (GDBStub::GetCpuStepFlag()) { tight_loop = false; } else { return ResultStatus::Success; } } } for (active_core = 0; active_core < NUM_CPU_CORES; ++active_core) { cpu_cores[active_core]->RunLoop(tight_loop); if (Settings::values.use_multi_core) { // Cores 1-3 are run on other threads in this mode break; } } if (GDBStub::IsServerEnabled()) { GDBStub::SetCpuStepFlag(false); } return status; } ResultStatus Init(Frontend::EmuWindow& emu_window) { LOG_DEBUG(HW_Memory, "initialized OK"); CoreTiming::Init(); kernel.Initialize(); // Create a default fs if one doesn't already exist. if (virtual_filesystem == nullptr) virtual_filesystem = std::make_shared(); kernel.MakeCurrentProcess(Kernel::Process::Create(kernel, "main")); cpu_barrier = std::make_shared(); cpu_exclusive_monitor = Cpu::MakeExclusiveMonitor(cpu_cores.size()); for (std::size_t index = 0; index < cpu_cores.size(); ++index) { cpu_cores[index] = std::make_shared(cpu_exclusive_monitor, cpu_barrier, index); } telemetry_session = std::make_unique(); service_manager = std::make_shared(); Service::Init(service_manager, virtual_filesystem); GDBStub::Init(); renderer = VideoCore::CreateRenderer(emu_window); if (!renderer->Init()) { return ResultStatus::ErrorVideoCore; } gpu_core = std::make_unique(renderer->Rasterizer()); // Create threads for CPU cores 1-3, and build thread_to_cpu map // CPU core 0 is run on the main thread thread_to_cpu[std::this_thread::get_id()] = cpu_cores[0]; if (Settings::values.use_multi_core) { for (std::size_t index = 0; index < cpu_core_threads.size(); ++index) { cpu_core_threads[index] = std::make_unique(RunCpuCore, cpu_cores[index + 1]); thread_to_cpu[cpu_core_threads[index]->get_id()] = cpu_cores[index + 1]; } } LOG_DEBUG(Core, "Initialized OK"); // Reset counters and set time origin to current frame GetAndResetPerfStats(); perf_stats.BeginSystemFrame(); return ResultStatus::Success; } ResultStatus Load(Frontend::EmuWindow& emu_window, const std::string& filepath) { app_loader = Loader::GetLoader(GetGameFileFromPath(virtual_filesystem, filepath)); if (!app_loader) { LOG_CRITICAL(Core, "Failed to obtain loader for {}!", filepath); return ResultStatus::ErrorGetLoader; } std::pair, Loader::ResultStatus> system_mode = app_loader->LoadKernelSystemMode(); if (system_mode.second != Loader::ResultStatus::Success) { LOG_CRITICAL(Core, "Failed to determine system mode (Error {})!", static_cast(system_mode.second)); return ResultStatus::ErrorSystemMode; } ResultStatus init_result{Init(emu_window)}; if (init_result != ResultStatus::Success) { LOG_CRITICAL(Core, "Failed to initialize system (Error {})!", static_cast(init_result)); Shutdown(); return init_result; } const Loader::ResultStatus load_result{app_loader->Load(kernel.CurrentProcess())}; if (load_result != Loader::ResultStatus::Success) { LOG_CRITICAL(Core, "Failed to load ROM (Error {})!", static_cast(load_result)); Shutdown(); return static_cast(static_cast(ResultStatus::ErrorLoader) + static_cast(load_result)); } status = ResultStatus::Success; return status; } void Shutdown() { // Log last frame performance stats auto perf_results = GetAndResetPerfStats(); Telemetry().AddField(Telemetry::FieldType::Performance, "Shutdown_EmulationSpeed", perf_results.emulation_speed * 100.0); Telemetry().AddField(Telemetry::FieldType::Performance, "Shutdown_Framerate", perf_results.game_fps); Telemetry().AddField(Telemetry::FieldType::Performance, "Shutdown_Frametime", perf_results.frametime * 1000.0); // Shutdown emulation session renderer.reset(); GDBStub::Shutdown(); Service::Shutdown(); service_manager.reset(); telemetry_session.reset(); gpu_core.reset(); // Close all CPU/threading state cpu_barrier->NotifyEnd(); if (Settings::values.use_multi_core) { for (auto& thread : cpu_core_threads) { thread->join(); thread.reset(); } } thread_to_cpu.clear(); for (auto& cpu_core : cpu_cores) { cpu_core.reset(); } cpu_barrier.reset(); // Shutdown kernel and core timing kernel.Shutdown(); CoreTiming::Shutdown(); // Close app loader app_loader.reset(); LOG_DEBUG(Core, "Shutdown OK"); } Loader::ResultStatus GetGameName(std::string& out) const { if (app_loader == nullptr) return Loader::ResultStatus::ErrorNotInitialized; return app_loader->ReadTitle(out); } void SetStatus(ResultStatus new_status, const char* details = nullptr) { status = new_status; if (details) { status_details = details; } } PerfStatsResults GetAndResetPerfStats() { return perf_stats.GetAndResetStats(CoreTiming::GetGlobalTimeUs()); } Kernel::KernelCore kernel; /// RealVfsFilesystem instance FileSys::VirtualFilesystem virtual_filesystem; /// AppLoader used to load the current executing application std::unique_ptr app_loader; std::unique_ptr renderer; std::unique_ptr gpu_core; std::shared_ptr debug_context; std::shared_ptr cpu_exclusive_monitor; std::shared_ptr cpu_barrier; std::array, NUM_CPU_CORES> cpu_cores; std::array, NUM_CPU_CORES - 1> cpu_core_threads; std::size_t active_core{}; ///< Active core, only used in single thread mode /// Service manager std::shared_ptr service_manager; /// Telemetry session for this emulation session std::unique_ptr telemetry_session; ResultStatus status = ResultStatus::Success; std::string status_details = ""; /// Map of guest threads to CPU cores std::map> thread_to_cpu; Core::PerfStats perf_stats; Core::FrameLimiter frame_limiter; }; System::System() : impl{std::make_unique()} {} System::~System() = default; Cpu& System::CurrentCpuCore() { return impl->CurrentCpuCore(); } System::ResultStatus System::RunLoop(bool tight_loop) { return impl->RunLoop(tight_loop); } System::ResultStatus System::SingleStep() { return RunLoop(false); } void System::InvalidateCpuInstructionCaches() { for (auto& cpu : impl->cpu_cores) { cpu->ArmInterface().ClearInstructionCache(); } } System::ResultStatus System::Load(Frontend::EmuWindow& emu_window, const std::string& filepath) { return impl->Load(emu_window, filepath); } bool System::IsPoweredOn() const { return impl->cpu_barrier && impl->cpu_barrier->IsAlive(); } void System::PrepareReschedule() { CurrentCpuCore().PrepareReschedule(); } PerfStatsResults System::GetAndResetPerfStats() { return impl->GetAndResetPerfStats(); } Core::TelemetrySession& System::TelemetrySession() const { return *impl->telemetry_session; } ARM_Interface& System::CurrentArmInterface() { return CurrentCpuCore().ArmInterface(); } std::size_t System::CurrentCoreIndex() { return CurrentCpuCore().CoreIndex(); } Kernel::Scheduler& System::CurrentScheduler() { return *CurrentCpuCore().Scheduler(); } const std::shared_ptr& System::Scheduler(std::size_t core_index) { ASSERT(core_index < NUM_CPU_CORES); return impl->cpu_cores[core_index]->Scheduler(); } Kernel::SharedPtr& System::CurrentProcess() { return impl->kernel.CurrentProcess(); } const Kernel::SharedPtr& System::CurrentProcess() const { return impl->kernel.CurrentProcess(); } ARM_Interface& System::ArmInterface(std::size_t core_index) { ASSERT(core_index < NUM_CPU_CORES); return impl->cpu_cores[core_index]->ArmInterface(); } Cpu& System::CpuCore(std::size_t core_index) { ASSERT(core_index < NUM_CPU_CORES); return *impl->cpu_cores[core_index]; } ExclusiveMonitor& System::Monitor() { return *impl->cpu_exclusive_monitor; } Tegra::GPU& System::GPU() { return *impl->gpu_core; } const Tegra::GPU& System::GPU() const { return *impl->gpu_core; } VideoCore::RendererBase& System::Renderer() { return *impl->renderer; } const VideoCore::RendererBase& System::Renderer() const { return *impl->renderer; } Kernel::KernelCore& System::Kernel() { return impl->kernel; } const Kernel::KernelCore& System::Kernel() const { return impl->kernel; } Core::PerfStats& System::GetPerfStats() { return impl->perf_stats; } const Core::PerfStats& System::GetPerfStats() const { return impl->perf_stats; } Core::FrameLimiter& System::FrameLimiter() { return impl->frame_limiter; } const Core::FrameLimiter& System::FrameLimiter() const { return impl->frame_limiter; } Loader::ResultStatus System::GetGameName(std::string& out) const { return impl->GetGameName(out); } void System::SetStatus(ResultStatus new_status, const char* details) { impl->SetStatus(new_status, details); } const std::string& System::GetStatusDetails() const { return impl->status_details; } Loader::AppLoader& System::GetAppLoader() const { return *impl->app_loader; } void System::SetGPUDebugContext(std::shared_ptr context) { impl->debug_context = std::move(context); } Tegra::DebugContext* System::GetGPUDebugContext() const { return impl->debug_context.get(); } void System::SetFilesystem(std::shared_ptr vfs) { impl->virtual_filesystem = std::move(vfs); } std::shared_ptr System::GetFilesystem() const { return impl->virtual_filesystem; } System::ResultStatus System::Init(Frontend::EmuWindow& emu_window) { return impl->Init(emu_window); } void System::Shutdown() { impl->Shutdown(); } Service::SM::ServiceManager& System::ServiceManager() { return *impl->service_manager; } const Service::SM::ServiceManager& System::ServiceManager() const { return *impl->service_manager; } } // namespace Core