// SPDX-FileCopyrightText: 2014 Citra Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include #include #include #include #include #include "audio_core/audio_core.h" #include "common/fs/fs.h" #include "common/logging/log.h" #include "common/microprofile.h" #include "common/settings.h" #include "common/string_util.h" #include "core/arm/exclusive_monitor.h" #include "core/core.h" #include "core/core_timing.h" #include "core/cpu_manager.h" #include "core/debugger/debugger.h" #include "core/device_memory.h" #include "core/file_sys/bis_factory.h" #include "core/file_sys/mode.h" #include "core/file_sys/patch_manager.h" #include "core/file_sys/registered_cache.h" #include "core/file_sys/romfs_factory.h" #include "core/file_sys/savedata_factory.h" #include "core/file_sys/vfs_concat.h" #include "core/file_sys/vfs_real.h" #include "core/hid/hid_core.h" #include "core/hle/kernel/k_memory_manager.h" #include "core/hle/kernel/k_process.h" #include "core/hle/kernel/k_resource_limit.h" #include "core/hle/kernel/k_scheduler.h" #include "core/hle/kernel/kernel.h" #include "core/hle/kernel/physical_core.h" #include "core/hle/service/am/applets/applets.h" #include "core/hle/service/apm/apm_controller.h" #include "core/hle/service/filesystem/filesystem.h" #include "core/hle/service/glue/glue_manager.h" #include "core/hle/service/service.h" #include "core/hle/service/sm/sm.h" #include "core/hle/service/time/time_manager.h" #include "core/internal_network/network.h" #include "core/loader/loader.h" #include "core/memory.h" #include "core/memory/cheat_engine.h" #include "core/perf_stats.h" #include "core/reporter.h" #include "core/telemetry_session.h" #include "core/tools/freezer.h" #include "network/network.h" #include "video_core/host1x/host1x.h" #include "video_core/renderer_base.h" #include "video_core/video_core.h" MICROPROFILE_DEFINE(ARM_Jit_Dynarmic_CPU0, "ARM JIT", "Dynarmic CPU 0", MP_RGB(255, 64, 64)); MICROPROFILE_DEFINE(ARM_Jit_Dynarmic_CPU1, "ARM JIT", "Dynarmic CPU 1", MP_RGB(255, 64, 64)); MICROPROFILE_DEFINE(ARM_Jit_Dynarmic_CPU2, "ARM JIT", "Dynarmic CPU 2", MP_RGB(255, 64, 64)); MICROPROFILE_DEFINE(ARM_Jit_Dynarmic_CPU3, "ARM JIT", "Dynarmic CPU 3", MP_RGB(255, 64, 64)); namespace Core { namespace { FileSys::StorageId GetStorageIdForFrontendSlot( std::optional slot) { if (!slot.has_value()) { return FileSys::StorageId::None; } switch (*slot) { case FileSys::ContentProviderUnionSlot::UserNAND: return FileSys::StorageId::NandUser; case FileSys::ContentProviderUnionSlot::SysNAND: return FileSys::StorageId::NandSystem; case FileSys::ContentProviderUnionSlot::SDMC: return FileSys::StorageId::SdCard; case FileSys::ContentProviderUnionSlot::FrontendManual: return FileSys::StorageId::Host; default: return FileSys::StorageId::None; } } } // Anonymous namespace FileSys::VirtualFile GetGameFileFromPath(const FileSys::VirtualFilesystem& vfs, const std::string& path) { // To account for split 00+01+etc files. std::string dir_name; std::string filename; Common::SplitPath(path, &dir_name, &filename, nullptr); if (filename == "00") { const auto dir = vfs->OpenDirectory(dir_name, FileSys::Mode::Read); std::vector concat; for (u32 i = 0; i < 0x10; ++i) { const auto file_name = fmt::format("{:02X}", i); auto next = dir->GetFile(file_name); if (next != nullptr) { concat.push_back(std::move(next)); } else { next = dir->GetFile(file_name); if (next == nullptr) { break; } concat.push_back(std::move(next)); } } if (concat.empty()) { return nullptr; } return FileSys::ConcatenatedVfsFile::MakeConcatenatedFile(std::move(concat), dir->GetName()); } if (Common::FS::IsDir(path)) { return vfs->OpenFile(path + "/main", FileSys::Mode::Read); } return vfs->OpenFile(path, FileSys::Mode::Read); } struct System::Impl { explicit Impl(System& system) : kernel{system}, fs_controller{system}, memory{system}, hid_core{}, room_network{}, cpu_manager{system}, reporter{system}, applet_manager{system}, time_manager{system} {} void Initialize(System& system) { device_memory = std::make_unique(); is_multicore = Settings::values.use_multi_core.GetValue(); core_timing.SetMulticore(is_multicore); core_timing.Initialize([&system]() { system.RegisterHostThread(); }); const auto posix_time = std::chrono::system_clock::now().time_since_epoch(); const auto current_time = std::chrono::duration_cast(posix_time).count(); Settings::values.custom_rtc_differential = Settings::values.custom_rtc.value_or(current_time) - current_time; // Create a default fs if one doesn't already exist. if (virtual_filesystem == nullptr) virtual_filesystem = std::make_shared(); if (content_provider == nullptr) content_provider = std::make_unique(); // Create default implementations of applets if one is not provided. applet_manager.SetDefaultAppletsIfMissing(); } SystemResultStatus Run() { std::unique_lock lk(suspend_guard); status = SystemResultStatus::Success; kernel.Suspend(false); core_timing.SyncPause(false); is_paused = false; return status; } SystemResultStatus Pause() { std::unique_lock lk(suspend_guard); status = SystemResultStatus::Success; core_timing.SyncPause(true); kernel.Suspend(true); is_paused = true; return status; } bool IsPaused() const { std::unique_lock lk(suspend_guard); return is_paused; } std::unique_lock StallProcesses() { std::unique_lock lk(suspend_guard); kernel.Suspend(true); core_timing.SyncPause(true); return lk; } void UnstallProcesses() { if (!is_paused) { core_timing.SyncPause(false); kernel.Suspend(false); } } void InitializeDebugger(System& system, u16 port) { debugger = std::make_unique(system, port); } SystemResultStatus SetupForMainProcess(System& system, Frontend::EmuWindow& emu_window) { LOG_DEBUG(Core, "initialized OK"); is_async_gpu = Settings::values.use_asynchronous_gpu_emulation.GetValue(); kernel.SetMulticore(is_multicore); cpu_manager.SetMulticore(is_multicore); cpu_manager.SetAsyncGpu(is_async_gpu); kernel.Initialize(); cpu_manager.Initialize(); /// Reset all glue registrations arp_manager.ResetAll(); telemetry_session = std::make_unique(); host1x_core = std::make_unique(system); gpu_core = VideoCore::CreateGPU(emu_window, system); if (!gpu_core) { return SystemResultStatus::ErrorVideoCore; } audio_core = std::make_unique(system); service_manager = std::make_shared(kernel); services = std::make_unique(service_manager, system); // Initialize time manager, which must happen after kernel is created time_manager.Initialize(); is_powered_on = true; exit_lock = false; microprofile_dynarmic[0] = MICROPROFILE_TOKEN(ARM_Jit_Dynarmic_CPU0); microprofile_dynarmic[1] = MICROPROFILE_TOKEN(ARM_Jit_Dynarmic_CPU1); microprofile_dynarmic[2] = MICROPROFILE_TOKEN(ARM_Jit_Dynarmic_CPU2); microprofile_dynarmic[3] = MICROPROFILE_TOKEN(ARM_Jit_Dynarmic_CPU3); LOG_DEBUG(Core, "Initialized OK"); return SystemResultStatus::Success; } SystemResultStatus Load(System& system, Frontend::EmuWindow& emu_window, const std::string& filepath, u64 program_id, std::size_t program_index) { app_loader = Loader::GetLoader(system, GetGameFileFromPath(virtual_filesystem, filepath), program_id, program_index); if (!app_loader) { LOG_CRITICAL(Core, "Failed to obtain loader for {}!", filepath); return SystemResultStatus::ErrorGetLoader; } SystemResultStatus init_result{SetupForMainProcess(system, emu_window)}; if (init_result != SystemResultStatus::Success) { LOG_CRITICAL(Core, "Failed to initialize system (Error {})!", static_cast(init_result)); ShutdownMainProcess(); return init_result; } telemetry_session->AddInitialInfo(*app_loader, fs_controller, *content_provider); // Create a resource limit for the process. const auto physical_memory_size = kernel.MemoryManager().GetSize(Kernel::KMemoryManager::Pool::Application); auto* resource_limit = Kernel::CreateResourceLimitForProcess(system, physical_memory_size); // Create the process. auto main_process = Kernel::KProcess::Create(system.Kernel()); ASSERT(Kernel::KProcess::Initialize(main_process, system, "main", Kernel::KProcess::ProcessType::Userland, resource_limit) .IsSuccess()); const auto [load_result, load_parameters] = app_loader->Load(*main_process, system); if (load_result != Loader::ResultStatus::Success) { LOG_CRITICAL(Core, "Failed to load ROM (Error {})!", load_result); ShutdownMainProcess(); return static_cast( static_cast(SystemResultStatus::ErrorLoader) + static_cast(load_result)); } AddGlueRegistrationForProcess(*app_loader, *main_process); kernel.MakeCurrentProcess(main_process); kernel.InitializeCores(); // Initialize cheat engine if (cheat_engine) { cheat_engine->Initialize(); } // All threads are started, begin main process execution, now that we're in the clear. main_process->Run(load_parameters->main_thread_priority, load_parameters->main_thread_stack_size); if (Settings::values.gamecard_inserted) { if (Settings::values.gamecard_current_game) { fs_controller.SetGameCard(GetGameFileFromPath(virtual_filesystem, filepath)); } else if (!Settings::values.gamecard_path.GetValue().empty()) { const auto& gamecard_path = Settings::values.gamecard_path.GetValue(); fs_controller.SetGameCard(GetGameFileFromPath(virtual_filesystem, gamecard_path)); } } if (app_loader->ReadProgramId(program_id) != Loader::ResultStatus::Success) { LOG_ERROR(Core, "Failed to find title id for ROM (Error {})", load_result); } perf_stats = std::make_unique(program_id); // Reset counters and set time origin to current frame GetAndResetPerfStats(); perf_stats->BeginSystemFrame(); std::string name = "Unknown Game"; if (app_loader->ReadTitle(name) != Loader::ResultStatus::Success) { LOG_ERROR(Core, "Failed to read title for ROM (Error {})", load_result); } std::string title_version; const FileSys::PatchManager pm(program_id, system.GetFileSystemController(), system.GetContentProvider()); const auto metadata = pm.GetControlMetadata(); if (metadata.first != nullptr) { title_version = metadata.first->GetVersionString(); } if (auto room_member = room_network.GetRoomMember().lock()) { Network::GameInfo game_info; game_info.name = name; game_info.id = program_id; game_info.version = title_version; room_member->SendGameInfo(game_info); } status = SystemResultStatus::Success; return status; } void ShutdownMainProcess() { SetShuttingDown(true); // Log last frame performance stats if game was loded if (perf_stats) { const auto perf_results = GetAndResetPerfStats(); constexpr auto performance = Common::Telemetry::FieldType::Performance; telemetry_session->AddField(performance, "Shutdown_EmulationSpeed", perf_results.emulation_speed * 100.0); telemetry_session->AddField(performance, "Shutdown_Framerate", perf_results.average_game_fps); telemetry_session->AddField(performance, "Shutdown_Frametime", perf_results.frametime * 1000.0); telemetry_session->AddField(performance, "Mean_Frametime_MS", perf_stats->GetMeanFrametime()); } is_powered_on = false; exit_lock = false; if (gpu_core != nullptr) { gpu_core->NotifyShutdown(); } kernel.ShutdownCores(); cpu_manager.Shutdown(); debugger.reset(); kernel.CloseServices(); services.reset(); service_manager.reset(); cheat_engine.reset(); telemetry_session.reset(); time_manager.Shutdown(); core_timing.ClearPendingEvents(); app_loader.reset(); audio_core.reset(); gpu_core.reset(); host1x_core.reset(); perf_stats.reset(); kernel.Shutdown(); memory.Reset(); if (auto room_member = room_network.GetRoomMember().lock()) { Network::GameInfo game_info{}; room_member->SendGameInfo(game_info); } LOG_DEBUG(Core, "Shutdown OK"); } bool IsShuttingDown() const { return is_shutting_down; } void SetShuttingDown(bool shutting_down) { is_shutting_down = shutting_down; } Loader::ResultStatus GetGameName(std::string& out) const { if (app_loader == nullptr) return Loader::ResultStatus::ErrorNotInitialized; return app_loader->ReadTitle(out); } void AddGlueRegistrationForProcess(Loader::AppLoader& loader, Kernel::KProcess& process) { std::vector nacp_data; FileSys::NACP nacp; if (loader.ReadControlData(nacp) == Loader::ResultStatus::Success) { nacp_data = nacp.GetRawBytes(); } else { nacp_data.resize(sizeof(FileSys::RawNACP)); } Service::Glue::ApplicationLaunchProperty launch{}; launch.title_id = process.GetProgramID(); FileSys::PatchManager pm{launch.title_id, fs_controller, *content_provider}; launch.version = pm.GetGameVersion().value_or(0); // TODO(DarkLordZach): When FSController/Game Card Support is added, if // current_process_game_card use correct StorageId launch.base_game_storage_id = GetStorageIdForFrontendSlot(content_provider->GetSlotForEntry( launch.title_id, FileSys::ContentRecordType::Program)); launch.update_storage_id = GetStorageIdForFrontendSlot(content_provider->GetSlotForEntry( FileSys::GetUpdateTitleID(launch.title_id), FileSys::ContentRecordType::Program)); arp_manager.Register(launch.title_id, launch, std::move(nacp_data)); } void SetStatus(SystemResultStatus new_status, const char* details = nullptr) { status = new_status; if (details) { status_details = details; } } PerfStatsResults GetAndResetPerfStats() { return perf_stats->GetAndResetStats(core_timing.GetGlobalTimeUs()); } mutable std::mutex suspend_guard; bool is_paused{}; std::atomic is_shutting_down{}; Timing::CoreTiming core_timing; Kernel::KernelCore kernel; /// RealVfsFilesystem instance FileSys::VirtualFilesystem virtual_filesystem; /// ContentProviderUnion instance std::unique_ptr content_provider; Service::FileSystem::FileSystemController fs_controller; /// AppLoader used to load the current executing application std::unique_ptr app_loader; std::unique_ptr gpu_core; std::unique_ptr host1x_core; std::unique_ptr device_memory; std::unique_ptr audio_core; Core::Memory::Memory memory; Core::HID::HIDCore hid_core; Network::RoomNetwork room_network; CpuManager cpu_manager; std::atomic_bool is_powered_on{}; bool exit_lock = false; Reporter reporter; std::unique_ptr cheat_engine; std::unique_ptr memory_freezer; std::array build_id{}; /// Frontend applets Service::AM::Applets::AppletManager applet_manager; /// APM (Performance) services Service::APM::Controller apm_controller{core_timing}; /// Service State Service::Glue::ARPManager arp_manager; Service::Time::TimeManager time_manager; /// Service manager std::shared_ptr service_manager; /// Services std::unique_ptr services; /// Telemetry session for this emulation session std::unique_ptr telemetry_session; /// Network instance Network::NetworkInstance network_instance; /// Debugger std::unique_ptr debugger; SystemResultStatus status = SystemResultStatus::Success; std::string status_details = ""; std::unique_ptr perf_stats; Core::SpeedLimiter speed_limiter; bool is_multicore{}; bool is_async_gpu{}; ExecuteProgramCallback execute_program_callback; ExitCallback exit_callback; std::array dynarmic_ticks{}; std::array microprofile_dynarmic{}; }; System::System() : impl{std::make_unique(*this)} {} System::~System() = default; CpuManager& System::GetCpuManager() { return impl->cpu_manager; } const CpuManager& System::GetCpuManager() const { return impl->cpu_manager; } void System::Initialize() { impl->Initialize(*this); } SystemResultStatus System::Run() { return impl->Run(); } SystemResultStatus System::Pause() { return impl->Pause(); } bool System::IsPaused() const { return impl->IsPaused(); } void System::InvalidateCpuInstructionCaches() { impl->kernel.InvalidateAllInstructionCaches(); } void System::InvalidateCpuInstructionCacheRange(VAddr addr, std::size_t size) { impl->kernel.InvalidateCpuInstructionCacheRange(addr, size); } void System::ShutdownMainProcess() { impl->ShutdownMainProcess(); } bool System::IsShuttingDown() const { return impl->IsShuttingDown(); } void System::SetShuttingDown(bool shutting_down) { impl->SetShuttingDown(shutting_down); } void System::DetachDebugger() { if (impl->debugger) { impl->debugger->NotifyShutdown(); } } std::unique_lock System::StallProcesses() { return impl->StallProcesses(); } void System::UnstallProcesses() { impl->UnstallProcesses(); } void System::InitializeDebugger() { impl->InitializeDebugger(*this, Settings::values.gdbstub_port.GetValue()); } SystemResultStatus System::Load(Frontend::EmuWindow& emu_window, const std::string& filepath, u64 program_id, std::size_t program_index) { return impl->Load(*this, emu_window, filepath, program_id, program_index); } bool System::IsPoweredOn() const { return impl->is_powered_on.load(std::memory_order::relaxed); } void System::PrepareReschedule(const u32 core_index) { impl->kernel.PrepareReschedule(core_index); } PerfStatsResults System::GetAndResetPerfStats() { return impl->GetAndResetPerfStats(); } TelemetrySession& System::TelemetrySession() { return *impl->telemetry_session; } const TelemetrySession& System::TelemetrySession() const { return *impl->telemetry_session; } ARM_Interface& System::CurrentArmInterface() { return impl->kernel.CurrentPhysicalCore().ArmInterface(); } const ARM_Interface& System::CurrentArmInterface() const { return impl->kernel.CurrentPhysicalCore().ArmInterface(); } Kernel::PhysicalCore& System::CurrentPhysicalCore() { return impl->kernel.CurrentPhysicalCore(); } const Kernel::PhysicalCore& System::CurrentPhysicalCore() const { return impl->kernel.CurrentPhysicalCore(); } /// Gets the global scheduler Kernel::GlobalSchedulerContext& System::GlobalSchedulerContext() { return impl->kernel.GlobalSchedulerContext(); } /// Gets the global scheduler const Kernel::GlobalSchedulerContext& System::GlobalSchedulerContext() const { return impl->kernel.GlobalSchedulerContext(); } Kernel::KProcess* System::CurrentProcess() { return impl->kernel.CurrentProcess(); } Core::DeviceMemory& System::DeviceMemory() { return *impl->device_memory; } const Core::DeviceMemory& System::DeviceMemory() const { return *impl->device_memory; } const Kernel::KProcess* System::CurrentProcess() const { return impl->kernel.CurrentProcess(); } ARM_Interface& System::ArmInterface(std::size_t core_index) { return impl->kernel.PhysicalCore(core_index).ArmInterface(); } const ARM_Interface& System::ArmInterface(std::size_t core_index) const { return impl->kernel.PhysicalCore(core_index).ArmInterface(); } ExclusiveMonitor& System::Monitor() { return impl->kernel.GetExclusiveMonitor(); } const ExclusiveMonitor& System::Monitor() const { return impl->kernel.GetExclusiveMonitor(); } Memory::Memory& System::Memory() { return impl->memory; } const Core::Memory::Memory& System::Memory() const { return impl->memory; } Tegra::GPU& System::GPU() { return *impl->gpu_core; } const Tegra::GPU& System::GPU() const { return *impl->gpu_core; } Tegra::Host1x::Host1x& System::Host1x() { return *impl->host1x_core; } const Tegra::Host1x::Host1x& System::Host1x() const { return *impl->host1x_core; } VideoCore::RendererBase& System::Renderer() { return impl->gpu_core->Renderer(); } const VideoCore::RendererBase& System::Renderer() const { return impl->gpu_core->Renderer(); } Kernel::KernelCore& System::Kernel() { return impl->kernel; } const Kernel::KernelCore& System::Kernel() const { return impl->kernel; } HID::HIDCore& System::HIDCore() { return impl->hid_core; } const HID::HIDCore& System::HIDCore() const { return impl->hid_core; } AudioCore::AudioCore& System::AudioCore() { return *impl->audio_core; } const AudioCore::AudioCore& System::AudioCore() const { return *impl->audio_core; } Timing::CoreTiming& System::CoreTiming() { return impl->core_timing; } const Timing::CoreTiming& System::CoreTiming() const { return impl->core_timing; } Core::PerfStats& System::GetPerfStats() { return *impl->perf_stats; } const Core::PerfStats& System::GetPerfStats() const { return *impl->perf_stats; } Core::SpeedLimiter& System::SpeedLimiter() { return impl->speed_limiter; } const Core::SpeedLimiter& System::SpeedLimiter() const { return impl->speed_limiter; } u64 System::GetCurrentProcessProgramID() const { return impl->kernel.CurrentProcess()->GetProgramID(); } Loader::ResultStatus System::GetGameName(std::string& out) const { return impl->GetGameName(out); } void System::SetStatus(SystemResultStatus new_status, const char* details) { impl->SetStatus(new_status, details); } const std::string& System::GetStatusDetails() const { return impl->status_details; } Loader::AppLoader& System::GetAppLoader() { return *impl->app_loader; } const Loader::AppLoader& System::GetAppLoader() const { return *impl->app_loader; } void System::SetFilesystem(FileSys::VirtualFilesystem vfs) { impl->virtual_filesystem = std::move(vfs); } FileSys::VirtualFilesystem System::GetFilesystem() const { return impl->virtual_filesystem; } void System::RegisterCheatList(const std::vector& list, const std::array& build_id, VAddr main_region_begin, u64 main_region_size) { impl->cheat_engine = std::make_unique(*this, list, build_id); impl->cheat_engine->SetMainMemoryParameters(main_region_begin, main_region_size); } void System::SetAppletFrontendSet(Service::AM::Applets::AppletFrontendSet&& set) { impl->applet_manager.SetAppletFrontendSet(std::move(set)); } void System::SetDefaultAppletFrontendSet() { impl->applet_manager.SetDefaultAppletFrontendSet(); } Service::AM::Applets::AppletManager& System::GetAppletManager() { return impl->applet_manager; } const Service::AM::Applets::AppletManager& System::GetAppletManager() const { return impl->applet_manager; } void System::SetContentProvider(std::unique_ptr provider) { impl->content_provider = std::move(provider); } FileSys::ContentProvider& System::GetContentProvider() { return *impl->content_provider; } const FileSys::ContentProvider& System::GetContentProvider() const { return *impl->content_provider; } Service::FileSystem::FileSystemController& System::GetFileSystemController() { return impl->fs_controller; } const Service::FileSystem::FileSystemController& System::GetFileSystemController() const { return impl->fs_controller; } void System::RegisterContentProvider(FileSys::ContentProviderUnionSlot slot, FileSys::ContentProvider* provider) { impl->content_provider->SetSlot(slot, provider); } void System::ClearContentProvider(FileSys::ContentProviderUnionSlot slot) { impl->content_provider->ClearSlot(slot); } const Reporter& System::GetReporter() const { return impl->reporter; } Service::Glue::ARPManager& System::GetARPManager() { return impl->arp_manager; } const Service::Glue::ARPManager& System::GetARPManager() const { return impl->arp_manager; } Service::APM::Controller& System::GetAPMController() { return impl->apm_controller; } const Service::APM::Controller& System::GetAPMController() const { return impl->apm_controller; } Service::Time::TimeManager& System::GetTimeManager() { return impl->time_manager; } const Service::Time::TimeManager& System::GetTimeManager() const { return impl->time_manager; } void System::SetExitLock(bool locked) { impl->exit_lock = locked; } bool System::GetExitLock() const { return impl->exit_lock; } void System::SetCurrentProcessBuildID(const CurrentBuildProcessID& id) { impl->build_id = id; } const System::CurrentBuildProcessID& System::GetCurrentProcessBuildID() const { return impl->build_id; } Service::SM::ServiceManager& System::ServiceManager() { return *impl->service_manager; } const Service::SM::ServiceManager& System::ServiceManager() const { return *impl->service_manager; } void System::RegisterCoreThread(std::size_t id) { impl->kernel.RegisterCoreThread(id); } void System::RegisterHostThread() { impl->kernel.RegisterHostThread(); } void System::EnterDynarmicProfile() { std::size_t core = impl->kernel.GetCurrentHostThreadID(); impl->dynarmic_ticks[core] = MicroProfileEnter(impl->microprofile_dynarmic[core]); } void System::ExitDynarmicProfile() { std::size_t core = impl->kernel.GetCurrentHostThreadID(); MicroProfileLeave(impl->microprofile_dynarmic[core], impl->dynarmic_ticks[core]); } bool System::IsMulticore() const { return impl->is_multicore; } bool System::DebuggerEnabled() const { return Settings::values.use_gdbstub.GetValue(); } Core::Debugger& System::GetDebugger() { return *impl->debugger; } const Core::Debugger& System::GetDebugger() const { return *impl->debugger; } Network::RoomNetwork& System::GetRoomNetwork() { return impl->room_network; } const Network::RoomNetwork& System::GetRoomNetwork() const { return impl->room_network; } void System::RegisterExecuteProgramCallback(ExecuteProgramCallback&& callback) { impl->execute_program_callback = std::move(callback); } void System::ExecuteProgram(std::size_t program_index) { if (impl->execute_program_callback) { impl->execute_program_callback(program_index); } else { LOG_CRITICAL(Core, "execute_program_callback must be initialized by the frontend"); } } void System::RegisterExitCallback(ExitCallback&& callback) { impl->exit_callback = std::move(callback); } void System::Exit() { if (impl->exit_callback) { impl->exit_callback(); } else { LOG_CRITICAL(Core, "exit_callback must be initialized by the frontend"); } } void System::ApplySettings() { if (IsPoweredOn()) { Renderer().RefreshBaseSettings(); } } } // namespace Core