// Copyright 2017 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #pragma once namespace Core { // 3DS Video Constants // ------------------- // NOTE: The LCDs actually rotate the image 90 degrees when displaying. Because of that the // framebuffers in video memory are stored in column-major order and rendered sideways, causing // the widths and heights of the framebuffers read by the LCD to be switched compared to the // heights and widths of the screens listed here. constexpr int kScreenTopWidth = 400; ///< 3DS top screen width constexpr int kScreenTopHeight = 240; ///< 3DS top screen height constexpr int kScreenBottomWidth = 320; ///< 3DS bottom screen width constexpr int kScreenBottomHeight = 240; ///< 3DS bottom screen height } // namespace Core