// Copyright 2020 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #pragma once #include #include "common/common_types.h" namespace Common { class WallClock { public: virtual std::chrono::nanoseconds GetTimeNS() = 0; virtual std::chrono::microseconds GetTimeUS() = 0; virtual std::chrono::milliseconds GetTimeMS() = 0; virtual u64 GetClockCycles() = 0; virtual u64 GetCPUCycles() = 0; /// Tells if the wall clock, uses the host CPU's hardware clock bool IsNative() const { return is_native; } protected: WallClock(u64 emulated_cpu_frequency, u64 emulated_clock_frequency, bool is_native) : emulated_cpu_frequency{emulated_cpu_frequency}, emulated_clock_frequency{emulated_clock_frequency}, is_native{is_native} {} u64 emulated_cpu_frequency; u64 emulated_clock_frequency; private: bool is_native; }; WallClock* CreateBestMatchingClock(u32 emulated_cpu_frequency, u32 emulated_clock_frequency); } // namespace Common