// Copyright 2010 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #pragma once // a simple lockless thread-safe, // single reader, single writer queue #include #include #include #include #include namespace Common { template class SPSCQueue { public: SPSCQueue() { write_ptr = read_ptr = new ElementPtr(); } ~SPSCQueue() { // this will empty out the whole queue delete read_ptr; } [[nodiscard]] std::size_t Size() const { return size.load(); } [[nodiscard]] bool Empty() const { return Size() == 0; } [[nodiscard]] T& Front() const { return read_ptr->current; } template void Push(Arg&& t) { // create the element, add it to the queue write_ptr->current = std::forward(t); // set the next pointer to a new element ptr // then advance the write pointer ElementPtr* new_ptr = new ElementPtr(); write_ptr->next.store(new_ptr, std::memory_order_release); write_ptr = new_ptr; const size_t previous_size{size++}; // Acquire the mutex and then immediately release it as a fence. // TODO(bunnei): This can be replaced with C++20 waitable atomics when properly supported. // See discussion on https://github.com/yuzu-emu/yuzu/pull/3173 for details. if (previous_size == 0) { std::lock_guard lock{cv_mutex}; } cv.notify_one(); } void Pop() { --size; ElementPtr* tmpptr = read_ptr; // advance the read pointer read_ptr = tmpptr->next.load(); // set the next element to nullptr to stop the recursive deletion tmpptr->next.store(nullptr); delete tmpptr; // this also deletes the element } bool Pop(T& t) { if (Empty()) return false; --size; ElementPtr* tmpptr = read_ptr; read_ptr = tmpptr->next.load(std::memory_order_acquire); t = std::move(tmpptr->current); tmpptr->next.store(nullptr); delete tmpptr; return true; } T PopWait() { if (Empty()) { std::unique_lock lock{cv_mutex}; cv.wait(lock, [this]() { return !Empty(); }); } T t; Pop(t); return t; } // not thread-safe void Clear() { size.store(0); delete read_ptr; write_ptr = read_ptr = new ElementPtr(); } private: // stores a pointer to element // and a pointer to the next ElementPtr class ElementPtr { public: ElementPtr() {} ~ElementPtr() { ElementPtr* next_ptr = next.load(); if (next_ptr) delete next_ptr; } T current; std::atomic next{nullptr}; }; ElementPtr* write_ptr; ElementPtr* read_ptr; std::atomic_size_t size{0}; std::mutex cv_mutex; std::condition_variable cv; }; // a simple thread-safe, // single reader, multiple writer queue template class MPSCQueue { public: [[nodiscard]] std::size_t Size() const { return spsc_queue.Size(); } [[nodiscard]] bool Empty() const { return spsc_queue.Empty(); } [[nodiscard]] T& Front() const { return spsc_queue.Front(); } template void Push(Arg&& t) { std::lock_guard lock{write_lock}; spsc_queue.Push(t); } void Pop() { return spsc_queue.Pop(); } bool Pop(T& t) { return spsc_queue.Pop(t); } T PopWait() { return spsc_queue.PopWait(); } // not thread-safe void Clear() { spsc_queue.Clear(); } private: SPSCQueue spsc_queue; std::mutex write_lock; }; } // namespace Common