// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include #include #include #include #include #include #include #include #include #include "common/polyfill_thread.h" #include "common/thread.h" #include "common/unique_function.h" namespace Common { template class StatefulThreadWorker { static constexpr bool with_state = !std::is_same_v; struct DummyCallable { int operator()() const noexcept { return 0; } }; using Task = std::conditional_t, UniqueFunction>; using StateMaker = std::conditional_t, DummyCallable>; public: explicit StatefulThreadWorker(size_t num_workers, std::string name, StateMaker func = {}) : workers_queued{num_workers}, thread_name{std::move(name)} { const auto lambda = [this, func](std::stop_token stop_token) { Common::SetCurrentThreadName(thread_name.c_str()); { [[maybe_unused]] std::conditional_t state{func()}; while (!stop_token.stop_requested()) { Task task; { std::unique_lock lock{queue_mutex}; if (requests.empty()) { wait_condition.notify_all(); } Common::CondvarWait(condition, lock, stop_token, [this] { return !requests.empty(); }); if (stop_token.stop_requested()) { break; } task = std::move(requests.front()); requests.pop(); } if constexpr (with_state) { task(&state); } else { task(); } ++work_done; } } ++workers_stopped; wait_condition.notify_all(); }; threads.reserve(num_workers); for (size_t i = 0; i < num_workers; ++i) { threads.emplace_back(lambda); } } StatefulThreadWorker& operator=(const StatefulThreadWorker&) = delete; StatefulThreadWorker(const StatefulThreadWorker&) = delete; StatefulThreadWorker& operator=(StatefulThreadWorker&&) = delete; StatefulThreadWorker(StatefulThreadWorker&&) = delete; void QueueWork(Task work) { { std::unique_lock lock{queue_mutex}; requests.emplace(std::move(work)); ++work_scheduled; } condition.notify_one(); } void WaitForRequests(std::stop_token stop_token = {}) { std::stop_callback callback(stop_token, [this] { for (auto& thread : threads) { thread.request_stop(); } }); std::unique_lock lock{queue_mutex}; wait_condition.wait(lock, [this] { return workers_stopped >= workers_queued || work_done >= work_scheduled; }); } private: std::queue requests; std::mutex queue_mutex; std::condition_variable_any condition; std::condition_variable wait_condition; std::atomic work_scheduled{}; std::atomic work_done{}; std::atomic workers_stopped{}; std::atomic workers_queued{}; std::string thread_name; std::vector threads; }; using ThreadWorker = StatefulThreadWorker<>; } // namespace Common