// Copyright 2013 Dolphin Emulator Project / 2014 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include "common/thread.h" #ifdef __APPLE__ #include #elif defined(_WIN32) #include #else #if defined(__Bitrig__) || defined(__DragonFly__) || defined(__FreeBSD__) || defined(__OpenBSD__) #include #else #include #endif #include #endif #ifndef _WIN32 #include #endif #ifdef __FreeBSD__ #define cpu_set_t cpuset_t #endif namespace Common { #ifdef _MSC_VER // Sets the debugger-visible name of the current thread. // Uses undocumented (actually, it is now documented) trick. // http://msdn.microsoft.com/library/default.asp?url=/library/en-us/vsdebug/html/vxtsksettingthreadname.asp // This is implemented much nicer in upcoming msvc++, see: // http://msdn.microsoft.com/en-us/library/xcb2z8hs(VS.100).aspx void SetCurrentThreadName(const char* name) { static const DWORD MS_VC_EXCEPTION = 0x406D1388; #pragma pack(push, 8) struct THREADNAME_INFO { DWORD dwType; // must be 0x1000 LPCSTR szName; // pointer to name (in user addr space) DWORD dwThreadID; // thread ID (-1=caller thread) DWORD dwFlags; // reserved for future use, must be zero } info; #pragma pack(pop) info.dwType = 0x1000; info.szName = name; info.dwThreadID = -1; // dwThreadID; info.dwFlags = 0; __try { RaiseException(MS_VC_EXCEPTION, 0, sizeof(info) / sizeof(ULONG_PTR), (ULONG_PTR*)&info); } __except (EXCEPTION_CONTINUE_EXECUTION) { } } #else // !MSVC_VER, so must be POSIX threads // MinGW with the POSIX threading model does not support pthread_setname_np #if !defined(_WIN32) || defined(_MSC_VER) void SetCurrentThreadName(const char* name) { #ifdef __APPLE__ pthread_setname_np(name); #elif defined(__Bitrig__) || defined(__DragonFly__) || defined(__FreeBSD__) || defined(__OpenBSD__) pthread_set_name_np(pthread_self(), name); #elif defined(__NetBSD__) pthread_setname_np(pthread_self(), "%s", (void*)name); #else pthread_setname_np(pthread_self(), name); #endif } #endif #endif } // namespace Common