// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include #include #include #include #include #include #include #include "common/common_types.h" #include "common/settings_common.h" #include "common/settings_enums.h" namespace Settings { /** The Setting class is a simple resource manager. It defines a label and default value * alongside the actual value of the setting for simpler and less-error prone use with frontend * configurations. Specifying a default value and label is required. A minimum and maximum range * can be specified for sanitization. */ template class Setting : public BasicSetting { protected: Setting() = default; public: /** * Sets a default value, label, and setting value. * * @param linkage Setting registry * @param default_val Initial value of the setting, and default value of the setting * @param name Label for the setting * @param category_ Category of the setting AKA INI group * @param specialization_ Suggestion for how frontend implementations represent this in a config * @param save_ Suggests that this should or should not be saved to a frontend config file * @param runtime_modifiable_ Suggests whether this is modifiable while a guest is loaded * @param other_setting_ A second Setting to associate to this one in metadata */ explicit Setting(Linkage& linkage, const Type& default_val, const std::string& name, Category category_, u32 specialization_ = Specialization::Default, bool save_ = true, bool runtime_modifiable_ = false, BasicSetting* other_setting_ = nullptr) requires(!ranged) : BasicSetting(linkage, name, category_, save_, runtime_modifiable_, specialization_, other_setting_), value{default_val}, default_value{default_val} {} virtual ~Setting() = default; /** * Sets a default value, minimum value, maximum value, and label. * * @param linkage Setting registry * @param default_val Initial value of the setting, and default value of the setting * @param min_val Sets the minimum allowed value of the setting * @param max_val Sets the maximum allowed value of the setting * @param name Label for the setting * @param category_ Category of the setting AKA INI group * @param specialization_ Suggestion for how frontend implementations represent this in a config * @param save_ Suggests that this should or should not be saved to a frontend config file * @param runtime_modifiable_ Suggests whether this is modifiable while a guest is loaded * @param other_setting_ A second Setting to associate to this one in metadata */ explicit Setting(Linkage& linkage, const Type& default_val, const Type& min_val, const Type& max_val, const std::string& name, Category category_, u32 specialization_ = Specialization::Default, bool save_ = true, bool runtime_modifiable_ = false, BasicSetting* other_setting_ = nullptr) requires(ranged) : BasicSetting(linkage, name, category_, save_, runtime_modifiable_, specialization_, other_setting_), value{default_val}, default_value{default_val}, maximum{max_val}, minimum{min_val} {} /** * Returns a reference to the setting's value. * * @returns A reference to the setting */ [[nodiscard]] virtual const Type& GetValue() const { return value; } /** * Sets the setting to the given value. * * @param val The desired value */ virtual void SetValue(const Type& val) { Type temp{ranged ? std::clamp(val, minimum, maximum) : val}; std::swap(value, temp); } /** * Returns the value that this setting was created with. * * @returns A reference to the default value */ [[nodiscard]] const Type& GetDefault() const { return default_value; } [[nodiscard]] constexpr bool IsEnum() const override { return std::is_enum_v; } protected: [[nodiscard]] std::string ToString(const Type& value_) const { if constexpr (std::is_same_v) { return value_; } else if constexpr (std::is_same_v>) { return value_.has_value() ? std::to_string(*value_) : "none"; } else if constexpr (std::is_same_v) { return value_ ? "true" : "false"; } else if constexpr (std::is_same_v) { // Compatibility with old AudioEngine setting being a string return CanonicalizeEnum(value_); } else { return std::to_string(static_cast(value_)); } } public: /** * Converts the value of the setting to a std::string. Respects the global state if the setting * has one. * * @returns The current setting as a std::string */ [[nodiscard]] std::string ToString() const override { return ToString(this->GetValue()); } /** * Returns the default value of the setting as a std::string. * * @returns The default value as a string. */ [[nodiscard]] std::string DefaultToString() const override { return ToString(default_value); } /** * Assigns a value to the setting. * * @param val The desired setting value * * @returns A reference to the setting */ virtual const Type& operator=(const Type& val) { Type temp{ranged ? std::clamp(val, minimum, maximum) : val}; std::swap(value, temp); return value; } /** * Returns a reference to the setting. * * @returns A reference to the setting */ explicit virtual operator const Type&() const { return value; } /** * Converts the given value to the Setting's type of value. Uses SetValue to enter the setting, * thus respecting its constraints. * * @param input The desired value */ void LoadString(const std::string& input) override final { if (input.empty()) { this->SetValue(this->GetDefault()); return; } try { if constexpr (std::is_same_v) { this->SetValue(input); } else if constexpr (std::is_same_v>) { this->SetValue(static_cast(std::stoul(input))); } else if constexpr (std::is_same_v) { this->SetValue(input == "true"); } else if constexpr (std::is_same_v) { this->SetValue(ToEnum(input)); } else { this->SetValue(static_cast(std::stoll(input))); } } catch (std::invalid_argument&) { this->SetValue(this->GetDefault()); } } [[nodiscard]] std::string Canonicalize() const override final { if constexpr (std::is_enum_v) { return CanonicalizeEnum(this->GetValue()); } else { return ToString(this->GetValue()); } } /** * Gives us another way to identify the setting without having to go through a string. * * @returns the type_index of the setting's type */ [[nodiscard]] std::type_index TypeId() const override final { return std::type_index(typeid(Type)); } [[nodiscard]] constexpr u32 EnumIndex() const override final { if constexpr (std::is_enum_v) { return EnumMetadata::Index(); } else { return std::numeric_limits::max(); } } [[nodiscard]] std::string MinVal() const override final { return this->ToString(minimum); } [[nodiscard]] std::string MaxVal() const override final { return this->ToString(maximum); } [[nodiscard]] constexpr bool Ranged() const override { return ranged; } protected: Type value{}; ///< The setting const Type default_value{}; ///< The default value const Type maximum{}; ///< Maximum allowed value of the setting const Type minimum{}; ///< Minimum allowed value of the setting }; /** * The SwitchableSetting class is a slightly more complex version of the Setting class. This adds a * custom setting to switch to when a guest application specifically requires it. The effect is that * other components of the emulator can access the setting's intended value without any need for the * component to ask whether the custom or global setting is needed at the moment. * * By default, the global setting is used. */ template class SwitchableSetting : virtual public Setting { public: /** * Sets a default value, label, and setting value. * * @param linkage Setting registry * @param default_val Initial value of the setting, and default value of the setting * @param name Label for the setting * @param category_ Category of the setting AKA INI group * @param specialization_ Suggestion for how frontend implementations represent this in a config * @param save_ Suggests that this should or should not be saved to a frontend config file * @param runtime_modifiable_ Suggests whether this is modifiable while a guest is loaded * @param other_setting_ A second Setting to associate to this one in metadata */ template explicit SwitchableSetting(Linkage& linkage, const Type& default_val, const std::string& name, Category category_, u32 specialization_ = Specialization::Default, bool save_ = true, bool runtime_modifiable_ = false, typename std::enable_if::type other_setting_ = nullptr) : Setting{ linkage, default_val, name, category_, specialization_, save_, runtime_modifiable_, other_setting_} { linkage.restore_functions.emplace_back([this]() { this->SetGlobal(true); }); } virtual ~SwitchableSetting() = default; /** * Sets a default value, minimum value, maximum value, and label. * * @param linkage Setting registry * @param default_val Initial value of the setting, and default value of the setting * @param min_val Sets the minimum allowed value of the setting * @param max_val Sets the maximum allowed value of the setting * @param name Label for the setting * @param category_ Category of the setting AKA INI group * @param specialization_ Suggestion for how frontend implementations represent this in a config * @param save_ Suggests that this should or should not be saved to a frontend config file * @param runtime_modifiable_ Suggests whether this is modifiable while a guest is loaded * @param other_setting_ A second Setting to associate to this one in metadata */ template explicit SwitchableSetting(Linkage& linkage, const Type& default_val, const Type& min_val, const Type& max_val, const std::string& name, Category category_, u32 specialization_ = Specialization::Default, bool save_ = true, bool runtime_modifiable_ = false, typename std::enable_if::type other_setting_ = nullptr) : Setting{linkage, default_val, min_val, max_val, name, category_, specialization_, save_, runtime_modifiable_, other_setting_} { linkage.restore_functions.emplace_back([this]() { this->SetGlobal(true); }); } /** * Tells this setting to represent either the global or custom setting when other member * functions are used. * * @param to_global Whether to use the global or custom setting. */ void SetGlobal(bool to_global) override final { use_global = to_global; } /** * Returns whether this setting is using the global setting or not. * * @returns The global state */ [[nodiscard]] bool UsingGlobal() const override final { return use_global; } /** * Returns either the global or custom setting depending on the values of this setting's global * state or if the global value was specifically requested. * * @param need_global Request global value regardless of setting's state; defaults to false * * @returns The required value of the setting */ [[nodiscard]] const Type& GetValue() const override final { if (use_global) { return this->value; } return custom; } [[nodiscard]] const Type& GetValue(bool need_global) const { if (use_global || need_global) { return this->value; } return custom; } /** * Sets the current setting value depending on the global state. * * @param val The new value */ void SetValue(const Type& val) override final { Type temp{ranged ? std::clamp(val, this->minimum, this->maximum) : val}; if (use_global) { std::swap(this->value, temp); } else { std::swap(custom, temp); } } [[nodiscard]] constexpr bool Switchable() const override final { return true; } [[nodiscard]] std::string ToStringGlobal() const override final { return this->ToString(this->value); } /** * Assigns the current setting value depending on the global state. * * @param val The new value * * @returns A reference to the current setting value */ const Type& operator=(const Type& val) override final { Type temp{ranged ? std::clamp(val, this->minimum, this->maximum) : val}; if (use_global) { std::swap(this->value, temp); return this->value; } std::swap(custom, temp); return custom; } /** * Returns the current setting value depending on the global state. * * @returns A reference to the current setting value */ explicit operator const Type&() const override final { if (use_global) { return this->value; } return custom; } protected: bool use_global{true}; ///< The setting's global state Type custom{}; ///< The custom value of the setting }; } // namespace Settings