// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include "common/settings_input.h" namespace Settings { namespace NativeButton { const std::array mapping = {{ "button_a", "button_b", "button_x", "button_y", "button_lstick", "button_rstick", "button_l", "button_r", "button_zl", "button_zr", "button_plus", "button_minus", "button_dleft", "button_dup", "button_dright", "button_ddown", "button_slleft", "button_srleft", "button_home", "button_screenshot", "button_slright", "button_srright", }}; } namespace NativeAnalog { const std::array mapping = {{ "lstick", "rstick", }}; } namespace NativeVibration { const std::array mapping = {{ "left_vibration_device", "right_vibration_device", }}; } namespace NativeMotion { const std::array mapping = {{ "motionleft", "motionright", }}; } namespace NativeMouseButton { const std::array mapping = {{ "left", "right", "middle", "forward", "back", }}; } } // namespace Settings