// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include #include #include #include "common/settings_common.h" namespace Settings { BasicSetting::BasicSetting(Linkage& linkage, const std::string& name, enum Category category_, bool save_, bool runtime_modifiable_, u32 specialization_, BasicSetting* other_setting_) : label{name}, category{category_}, id{linkage.count}, save{save_}, runtime_modifiable{runtime_modifiable_}, specialization{specialization_}, other_setting{other_setting_} { linkage.by_key.insert({name, this}); linkage.by_category[category].push_back(this); linkage.count++; } BasicSetting::~BasicSetting() = default; std::string BasicSetting::ToStringGlobal() const { return this->ToString(); } bool BasicSetting::UsingGlobal() const { return true; } void BasicSetting::SetGlobal(bool global) {} bool BasicSetting::Save() const { return save; } bool BasicSetting::RuntimeModifiable() const { return runtime_modifiable; } Category BasicSetting::GetCategory() const { return category; } u32 BasicSetting::Specialization() const { return specialization; } BasicSetting* BasicSetting::PairedSetting() const { return other_setting; } const std::string& BasicSetting::GetLabel() const { return label; } Linkage::Linkage(u32 initial_count) : count{initial_count} {} Linkage::~Linkage() = default; } // namespace Settings