// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include #include #include #include #include #include #include #include "common/common_types.h" #include "common/settings_input.h" namespace Settings { enum class VSyncMode : u32 { Immediate = 0, Mailbox = 1, FIFO = 2, FIFORelaxed = 3, }; enum class RendererBackend : u32 { OpenGL = 0, Vulkan = 1, Null = 2, }; enum class ShaderBackend : u32 { GLSL = 0, GLASM = 1, SPIRV = 2, }; enum class GPUAccuracy : u32 { Normal = 0, High = 1, Extreme = 2, }; enum class CPUAccuracy : u32 { Auto = 0, Accurate = 1, Unsafe = 2, Paranoid = 3, }; enum class FullscreenMode : u32 { Borderless = 0, Exclusive = 1, }; enum class NvdecEmulation : u32 { Off = 0, CPU = 1, GPU = 2, }; enum class ResolutionSetup : u32 { Res1_2X = 0, Res3_4X = 1, Res1X = 2, Res3_2X = 3, Res2X = 4, Res3X = 5, Res4X = 6, Res5X = 7, Res6X = 8, Res7X = 9, Res8X = 10, }; enum class ScalingFilter : u32 { NearestNeighbor = 0, Bilinear = 1, Bicubic = 2, Gaussian = 3, ScaleForce = 4, Fsr = 5, LastFilter = Fsr, }; enum class AntiAliasing : u32 { None = 0, Fxaa = 1, Smaa = 2, LastAA = Smaa, }; enum class AstcRecompression : u32 { Uncompressed = 0, Bc1 = 1, Bc3 = 2, }; struct ResolutionScalingInfo { u32 up_scale{1}; u32 down_shift{0}; f32 up_factor{1.0f}; f32 down_factor{1.0f}; bool active{}; bool downscale{}; s32 ScaleUp(s32 value) const { if (value == 0) { return 0; } return std::max((value * static_cast(up_scale)) >> static_cast(down_shift), 1); } u32 ScaleUp(u32 value) const { if (value == 0U) { return 0U; } return std::max((value * up_scale) >> down_shift, 1U); } }; /** The Setting class is a simple resource manager. It defines a label and default value alongside * the actual value of the setting for simpler and less-error prone use with frontend * configurations. Specifying a default value and label is required. A minimum and maximum range can * be specified for sanitization. */ template class Setting { protected: Setting() = default; /** * Only sets the setting to the given initializer, leaving the other members to their default * initializers. * * @param global_val Initial value of the setting */ explicit Setting(const Type& val) : value{val} {} public: /** * Sets a default value, label, and setting value. * * @param default_val Initial value of the setting, and default value of the setting * @param name Label for the setting */ explicit Setting(const Type& default_val, const std::string& name) requires(!ranged) : value{default_val}, default_value{default_val}, label{name} {} virtual ~Setting() = default; /** * Sets a default value, minimum value, maximum value, and label. * * @param default_val Initial value of the setting, and default value of the setting * @param min_val Sets the minimum allowed value of the setting * @param max_val Sets the maximum allowed value of the setting * @param name Label for the setting */ explicit Setting(const Type& default_val, const Type& min_val, const Type& max_val, const std::string& name) requires(ranged) : value{default_val}, default_value{default_val}, maximum{max_val}, minimum{min_val}, label{name} {} /** * Returns a reference to the setting's value. * * @returns A reference to the setting */ [[nodiscard]] virtual const Type& GetValue() const { return value; } /** * Sets the setting to the given value. * * @param val The desired value */ virtual void SetValue(const Type& val) { Type temp{ranged ? std::clamp(val, minimum, maximum) : val}; std::swap(value, temp); } /** * Returns the value that this setting was created with. * * @returns A reference to the default value */ [[nodiscard]] const Type& GetDefault() const { return default_value; } /** * Returns the label this setting was created with. * * @returns A reference to the label */ [[nodiscard]] const std::string& GetLabel() const { return label; } /** * Assigns a value to the setting. * * @param val The desired setting value * * @returns A reference to the setting */ virtual const Type& operator=(const Type& val) { Type temp{ranged ? std::clamp(val, minimum, maximum) : val}; std::swap(value, temp); return value; } /** * Returns a reference to the setting. * * @returns A reference to the setting */ explicit virtual operator const Type&() const { return value; } protected: Type value{}; ///< The setting const Type default_value{}; ///< The default value const Type maximum{}; ///< Maximum allowed value of the setting const Type minimum{}; ///< Minimum allowed value of the setting const std::string label{}; ///< The setting's label }; /** * The SwitchableSetting class is a slightly more complex version of the Setting class. This adds a * custom setting to switch to when a guest application specifically requires it. The effect is that * other components of the emulator can access the setting's intended value without any need for the * component to ask whether the custom or global setting is needed at the moment. * * By default, the global setting is used. */ template class SwitchableSetting : virtual public Setting { public: /** * Sets a default value, label, and setting value. * * @param default_val Initial value of the setting, and default value of the setting * @param name Label for the setting */ explicit SwitchableSetting(const Type& default_val, const std::string& name) requires(!ranged) : Setting{default_val, name} {} virtual ~SwitchableSetting() = default; /** * Sets a default value, minimum value, maximum value, and label. * * @param default_val Initial value of the setting, and default value of the setting * @param min_val Sets the minimum allowed value of the setting * @param max_val Sets the maximum allowed value of the setting * @param name Label for the setting */ explicit SwitchableSetting(const Type& default_val, const Type& min_val, const Type& max_val, const std::string& name) requires(ranged) : Setting{default_val, min_val, max_val, name} {} /** * Tells this setting to represent either the global or custom setting when other member * functions are used. * * @param to_global Whether to use the global or custom setting. */ void SetGlobal(bool to_global) { use_global = to_global; } /** * Returns whether this setting is using the global setting or not. * * @returns The global state */ [[nodiscard]] bool UsingGlobal() const { return use_global; } /** * Returns either the global or custom setting depending on the values of this setting's global * state or if the global value was specifically requested. * * @param need_global Request global value regardless of setting's state; defaults to false * * @returns The required value of the setting */ [[nodiscard]] virtual const Type& GetValue() const override { if (use_global) { return this->value; } return custom; } [[nodiscard]] virtual const Type& GetValue(bool need_global) const { if (use_global || need_global) { return this->value; } return custom; } /** * Sets the current setting value depending on the global state. * * @param val The new value */ void SetValue(const Type& val) override { Type temp{ranged ? std::clamp(val, this->minimum, this->maximum) : val}; if (use_global) { std::swap(this->value, temp); } else { std::swap(custom, temp); } } /** * Assigns the current setting value depending on the global state. * * @param val The new value * * @returns A reference to the current setting value */ const Type& operator=(const Type& val) override { Type temp{ranged ? std::clamp(val, this->minimum, this->maximum) : val}; if (use_global) { std::swap(this->value, temp); return this->value; } std::swap(custom, temp); return custom; } /** * Returns the current setting value depending on the global state. * * @returns A reference to the current setting value */ virtual explicit operator const Type&() const override { if (use_global) { return this->value; } return custom; } protected: bool use_global{true}; ///< The setting's global state Type custom{}; ///< The custom value of the setting }; /** * The InputSetting class allows for getting a reference to either the global or custom members. * This is required as we cannot easily modify the values of user-defined types within containers * using the SetValue() member function found in the Setting class. The primary purpose of this * class is to store an array of 10 PlayerInput structs for both the global and custom setting and * allows for easily accessing and modifying both settings. */ template class InputSetting final { public: InputSetting() = default; explicit InputSetting(Type val) : Setting(val) {} ~InputSetting() = default; void SetGlobal(bool to_global) { use_global = to_global; } [[nodiscard]] bool UsingGlobal() const { return use_global; } [[nodiscard]] Type& GetValue(bool need_global = false) { if (use_global || need_global) { return global; } return custom; } private: bool use_global{true}; ///< The setting's global state Type global{}; ///< The setting Type custom{}; ///< The custom setting value }; struct TouchFromButtonMap { std::string name; std::vector buttons; }; struct Values { // Audio Setting sink_id{"auto", "output_engine"}; Setting audio_output_device_id{"auto", "output_device"}; Setting audio_input_device_id{"auto", "input_device"}; Setting audio_muted{false, "audio_muted"}; SwitchableSetting volume{100, 0, 200, "volume"}; Setting dump_audio_commands{false, "dump_audio_commands"}; // Core SwitchableSetting use_multi_core{true, "use_multi_core"}; SwitchableSetting use_unsafe_extended_memory_layout{false, "use_unsafe_extended_memory_layout"}; // Cpu SwitchableSetting cpu_accuracy{CPUAccuracy::Auto, CPUAccuracy::Auto, CPUAccuracy::Paranoid, "cpu_accuracy"}; // TODO: remove cpu_accuracy_first_time, migration setting added 8 July 2021 Setting cpu_accuracy_first_time{true, "cpu_accuracy_first_time"}; Setting cpu_debug_mode{false, "cpu_debug_mode"}; Setting cpuopt_page_tables{true, "cpuopt_page_tables"}; Setting cpuopt_block_linking{true, "cpuopt_block_linking"}; Setting cpuopt_return_stack_buffer{true, "cpuopt_return_stack_buffer"}; Setting cpuopt_fast_dispatcher{true, "cpuopt_fast_dispatcher"}; Setting cpuopt_context_elimination{true, "cpuopt_context_elimination"}; Setting cpuopt_const_prop{true, "cpuopt_const_prop"}; Setting cpuopt_misc_ir{true, "cpuopt_misc_ir"}; Setting cpuopt_reduce_misalign_checks{true, "cpuopt_reduce_misalign_checks"}; Setting cpuopt_fastmem{true, "cpuopt_fastmem"}; Setting cpuopt_fastmem_exclusives{true, "cpuopt_fastmem_exclusives"}; Setting cpuopt_recompile_exclusives{true, "cpuopt_recompile_exclusives"}; Setting cpuopt_ignore_memory_aborts{true, "cpuopt_ignore_memory_aborts"}; SwitchableSetting cpuopt_unsafe_unfuse_fma{true, "cpuopt_unsafe_unfuse_fma"}; SwitchableSetting cpuopt_unsafe_reduce_fp_error{true, "cpuopt_unsafe_reduce_fp_error"}; SwitchableSetting cpuopt_unsafe_ignore_standard_fpcr{ true, "cpuopt_unsafe_ignore_standard_fpcr"}; SwitchableSetting cpuopt_unsafe_inaccurate_nan{true, "cpuopt_unsafe_inaccurate_nan"}; SwitchableSetting cpuopt_unsafe_fastmem_check{true, "cpuopt_unsafe_fastmem_check"}; SwitchableSetting cpuopt_unsafe_ignore_global_monitor{ true, "cpuopt_unsafe_ignore_global_monitor"}; // Renderer SwitchableSetting renderer_backend{ RendererBackend::Vulkan, RendererBackend::OpenGL, RendererBackend::Null, "backend"}; SwitchableSetting async_presentation{false, "async_presentation"}; SwitchableSetting renderer_force_max_clock{false, "force_max_clock"}; Setting renderer_debug{false, "debug"}; Setting renderer_shader_feedback{false, "shader_feedback"}; Setting enable_nsight_aftermath{false, "nsight_aftermath"}; Setting disable_shader_loop_safety_checks{false, "disable_shader_loop_safety_checks"}; SwitchableSetting vulkan_device{0, "vulkan_device"}; ResolutionScalingInfo resolution_info{}; SwitchableSetting resolution_setup{ResolutionSetup::Res1X, "resolution_setup"}; SwitchableSetting scaling_filter{ScalingFilter::Bilinear, "scaling_filter"}; SwitchableSetting fsr_sharpening_slider{25, 0, 200, "fsr_sharpening_slider"}; SwitchableSetting anti_aliasing{AntiAliasing::None, "anti_aliasing"}; // *nix platforms may have issues with the borderless windowed fullscreen mode. // Default to exclusive fullscreen on these platforms for now. SwitchableSetting fullscreen_mode{ #ifdef _WIN32 FullscreenMode::Borderless, #else FullscreenMode::Exclusive, #endif FullscreenMode::Borderless, FullscreenMode::Exclusive, "fullscreen_mode"}; SwitchableSetting aspect_ratio{0, 0, 4, "aspect_ratio"}; SwitchableSetting max_anisotropy{0, 0, 5, "max_anisotropy"}; SwitchableSetting use_speed_limit{true, "use_speed_limit"}; SwitchableSetting speed_limit{100, 0, 9999, "speed_limit"}; SwitchableSetting use_disk_shader_cache{true, "use_disk_shader_cache"}; SwitchableSetting gpu_accuracy{GPUAccuracy::High, GPUAccuracy::Normal, GPUAccuracy::Extreme, "gpu_accuracy"}; SwitchableSetting use_asynchronous_gpu_emulation{true, "use_asynchronous_gpu_emulation"}; SwitchableSetting nvdec_emulation{NvdecEmulation::GPU, "nvdec_emulation"}; SwitchableSetting accelerate_astc{true, "accelerate_astc"}; SwitchableSetting async_astc{false, "async_astc"}; Setting vsync_mode{VSyncMode::FIFO, VSyncMode::Immediate, VSyncMode::FIFORelaxed, "use_vsync"}; SwitchableSetting use_reactive_flushing{true, "use_reactive_flushing"}; SwitchableSetting shader_backend{ShaderBackend::GLSL, ShaderBackend::GLSL, ShaderBackend::SPIRV, "shader_backend"}; SwitchableSetting use_asynchronous_shaders{false, "use_asynchronous_shaders"}; SwitchableSetting use_fast_gpu_time{true, "use_fast_gpu_time"}; SwitchableSetting use_vulkan_driver_pipeline_cache{true, "use_vulkan_driver_pipeline_cache"}; SwitchableSetting enable_compute_pipelines{false, "enable_compute_pipelines"}; SwitchableSetting astc_recompression{ AstcRecompression::Uncompressed, AstcRecompression::Uncompressed, AstcRecompression::Bc3, "astc_recompression"}; SwitchableSetting use_video_framerate{false, "use_video_framerate"}; SwitchableSetting barrier_feedback_loops{true, "barrier_feedback_loops"}; SwitchableSetting bg_red{0, "bg_red"}; SwitchableSetting bg_green{0, "bg_green"}; SwitchableSetting bg_blue{0, "bg_blue"}; // System SwitchableSetting> rng_seed{std::optional(), "rng_seed"}; Setting device_name{"Yuzu", "device_name"}; // Measured in seconds since epoch std::optional custom_rtc; // Set on game boot, reset on stop. Seconds difference between current time and `custom_rtc` s64 custom_rtc_differential; Setting current_user{0, "current_user"}; SwitchableSetting language_index{1, 0, 17, "language_index"}; SwitchableSetting region_index{1, 0, 6, "region_index"}; SwitchableSetting time_zone_index{0, 0, 45, "time_zone_index"}; SwitchableSetting sound_index{1, 0, 2, "sound_index"}; // Controls InputSetting> players; SwitchableSetting use_docked_mode{true, "use_docked_mode"}; Setting enable_raw_input{false, "enable_raw_input"}; Setting controller_navigation{true, "controller_navigation"}; Setting enable_joycon_driver{true, "enable_joycon_driver"}; Setting enable_procon_driver{false, "enable_procon_driver"}; SwitchableSetting vibration_enabled{true, "vibration_enabled"}; SwitchableSetting enable_accurate_vibrations{false, "enable_accurate_vibrations"}; SwitchableSetting motion_enabled{true, "motion_enabled"}; Setting udp_input_servers{"127.0.0.1:26760", "udp_input_servers"}; Setting enable_udp_controller{false, "enable_udp_controller"}; Setting pause_tas_on_load{true, "pause_tas_on_load"}; Setting tas_enable{false, "tas_enable"}; Setting tas_loop{false, "tas_loop"}; Setting mouse_panning{false, "mouse_panning"}; Setting mouse_panning_x_sensitivity{50, 1, 100, "mouse_panning_x_sensitivity"}; Setting mouse_panning_y_sensitivity{50, 1, 100, "mouse_panning_y_sensitivity"}; Setting mouse_panning_deadzone_counterweight{20, 0, 100, "mouse_panning_deadzone_counterweight"}; Setting mouse_panning_decay_strength{18, 0, 100, "mouse_panning_decay_strength"}; Setting mouse_panning_min_decay{6, 0, 100, "mouse_panning_min_decay"}; Setting mouse_enabled{false, "mouse_enabled"}; Setting emulate_analog_keyboard{false, "emulate_analog_keyboard"}; Setting keyboard_enabled{false, "keyboard_enabled"}; Setting debug_pad_enabled{false, "debug_pad_enabled"}; ButtonsRaw debug_pad_buttons; AnalogsRaw debug_pad_analogs; TouchscreenInput touchscreen; Setting touch_device{"min_x:100,min_y:50,max_x:1800,max_y:850", "touch_device"}; Setting touch_from_button_map_index{0, "touch_from_button_map"}; std::vector touch_from_button_maps; Setting enable_ring_controller{true, "enable_ring_controller"}; RingconRaw ringcon_analogs; Setting enable_ir_sensor{false, "enable_ir_sensor"}; Setting ir_sensor_device{"auto", "ir_sensor_device"}; Setting random_amiibo_id{false, "random_amiibo_id"}; // Data Storage Setting use_virtual_sd{true, "use_virtual_sd"}; Setting gamecard_inserted{false, "gamecard_inserted"}; Setting gamecard_current_game{false, "gamecard_current_game"}; Setting gamecard_path{std::string(), "gamecard_path"}; // Debugging bool record_frame_times; Setting use_gdbstub{false, "use_gdbstub"}; Setting gdbstub_port{6543, "gdbstub_port"}; Setting program_args{std::string(), "program_args"}; Setting dump_exefs{false, "dump_exefs"}; Setting dump_nso{false, "dump_nso"}; Setting dump_shaders{false, "dump_shaders"}; Setting dump_macros{false, "dump_macros"}; Setting enable_fs_access_log{false, "enable_fs_access_log"}; Setting reporting_services{false, "reporting_services"}; Setting quest_flag{false, "quest_flag"}; Setting disable_macro_jit{false, "disable_macro_jit"}; Setting disable_macro_hle{false, "disable_macro_hle"}; Setting extended_logging{false, "extended_logging"}; Setting use_debug_asserts{false, "use_debug_asserts"}; Setting use_auto_stub{false, "use_auto_stub"}; Setting enable_all_controllers{false, "enable_all_controllers"}; Setting create_crash_dumps{false, "create_crash_dumps"}; Setting perform_vulkan_check{true, "perform_vulkan_check"}; // Miscellaneous Setting log_filter{"*:Info", "log_filter"}; Setting use_dev_keys{false, "use_dev_keys"}; // Network Setting network_interface{std::string(), "network_interface"}; // WebService Setting enable_telemetry{true, "enable_telemetry"}; Setting web_api_url{"https://api.yuzu-emu.org", "web_api_url"}; Setting yuzu_username{std::string(), "yuzu_username"}; Setting yuzu_token{std::string(), "yuzu_token"}; // Add-Ons std::map> disabled_addons; }; extern Values values; bool IsConfiguringGlobal(); void SetConfiguringGlobal(bool is_global); bool IsGPULevelExtreme(); bool IsGPULevelHigh(); bool IsFastmemEnabled(); float Volume(); std::string GetTimeZoneString(); void LogSettings(); void UpdateRescalingInfo(); // Restore the global state of all applicable settings in the Values struct void RestoreGlobalState(bool is_powered_on); } // namespace Settings