// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include #if __cpp_lib_chrono >= 201907L #include #include #include #endif #include #include #include #include #include #include #include #include "common/assert.h" #include "common/fs/fs_util.h" #include "common/fs/path_util.h" #include "common/logging/log.h" #include "common/settings.h" #include "common/time_zone.h" namespace Settings { // Clang 14 and earlier have errors when explicitly instantiating these classes #ifndef CANNOT_EXPLICITLY_INSTANTIATE #define SETTING(TYPE, RANGED) template class Setting #define SWITCHABLE(TYPE, RANGED) template class SwitchableSetting SETTING(AudioEngine, false); SETTING(bool, false); SETTING(int, false); SETTING(std::string, false); SETTING(u16, false); SWITCHABLE(AnisotropyMode, true); SWITCHABLE(AntiAliasing, false); SWITCHABLE(AspectRatio, true); SWITCHABLE(AstcDecodeMode, true); SWITCHABLE(AstcRecompression, true); SWITCHABLE(AudioMode, true); SWITCHABLE(CpuAccuracy, true); SWITCHABLE(FullscreenMode, true); SWITCHABLE(GpuAccuracy, true); SWITCHABLE(Language, true); SWITCHABLE(NvdecEmulation, false); SWITCHABLE(Region, true); SWITCHABLE(RendererBackend, true); SWITCHABLE(ScalingFilter, false); SWITCHABLE(ShaderBackend, true); SWITCHABLE(TimeZone, true); SETTING(VSyncMode, true); SWITCHABLE(bool, false); SWITCHABLE(int, false); SWITCHABLE(int, true); SWITCHABLE(s64, false); SWITCHABLE(u16, true); SWITCHABLE(u32, false); SWITCHABLE(u8, false); SWITCHABLE(u8, true); #undef SETTING #undef SWITCHABLE #endif Values values; std::string GetTimeZoneString(TimeZone time_zone) { const auto time_zone_index = static_cast(time_zone); ASSERT(time_zone_index < Common::TimeZone::GetTimeZoneStrings().size()); std::string location_name; if (time_zone_index == 0) { // Auto #if __cpp_lib_chrono >= 201907L try { const struct std::chrono::tzdb& time_zone_data = std::chrono::get_tzdb(); const std::chrono::time_zone* current_zone = time_zone_data.current_zone(); std::string_view current_zone_name = current_zone->name(); location_name = current_zone_name; } catch (std::runtime_error& runtime_error) { // VCRUNTIME will throw a runtime_error if the operating system's selected time zone // cannot be found location_name = Common::TimeZone::FindSystemTimeZone(); LOG_WARNING(Common, "Error occurred when trying to determine system time zone:\n{}\nFalling " "back to hour offset \"{}\"", runtime_error.what(), location_name); } #else location_name = Common::TimeZone::FindSystemTimeZone(); #endif } else { location_name = Common::TimeZone::GetTimeZoneStrings()[time_zone_index]; } return location_name; } void LogSettings() { const auto log_setting = [](std::string_view name, const auto& value) { LOG_INFO(Config, "{}: {}", name, value); }; const auto log_path = [](std::string_view name, const std::filesystem::path& path) { LOG_INFO(Config, "{}: {}", name, Common::FS::PathToUTF8String(path)); }; LOG_INFO(Config, "yuzu Configuration:"); for (auto& [category, settings] : values.linkage.by_category) { for (const auto& setting : settings) { if (setting->Id() == values.yuzu_token.Id()) { // Hide the token secret, for security reasons. continue; } const auto name = fmt::format( "{:c}{:c} {}.{}", setting->ToString() == setting->DefaultToString() ? '-' : 'M', setting->UsingGlobal() ? '-' : 'C', TranslateCategory(category), setting->GetLabel()); log_setting(name, setting->Canonicalize()); } } log_path("DataStorage_CacheDir", Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir)); log_path("DataStorage_ConfigDir", Common::FS::GetYuzuPath(Common::FS::YuzuPath::ConfigDir)); log_path("DataStorage_LoadDir", Common::FS::GetYuzuPath(Common::FS::YuzuPath::LoadDir)); log_path("DataStorage_NANDDir", Common::FS::GetYuzuPath(Common::FS::YuzuPath::NANDDir)); log_path("DataStorage_SDMCDir", Common::FS::GetYuzuPath(Common::FS::YuzuPath::SDMCDir)); } bool IsGPULevelExtreme() { return values.gpu_accuracy.GetValue() == GpuAccuracy::Extreme; } bool IsGPULevelHigh() { return values.gpu_accuracy.GetValue() == GpuAccuracy::Extreme || values.gpu_accuracy.GetValue() == GpuAccuracy::High; } bool IsFastmemEnabled() { if (values.cpu_debug_mode) { return static_cast(values.cpuopt_fastmem); } return true; } float Volume() { if (values.audio_muted) { return 0.0f; } return values.volume.GetValue() / static_cast(values.volume.GetDefault()); } Linkage::Linkage(u32 initial_count) : count{initial_count} {} Linkage::~Linkage() = default; const char* TranslateCategory(Category category) { switch (category) { case Category::Audio: return "Audio"; case Category::Core: return "Core"; case Category::Cpu: case Category::CpuDebug: case Category::CpuUnsafe: return "Cpu"; case Category::Renderer: case Category::RendererAdvanced: case Category::RendererDebug: return "Renderer"; case Category::System: case Category::SystemAudio: return "System"; case Category::DataStorage: return "Data Storage"; case Category::Debugging: case Category::DebuggingGraphics: return "Debugging"; case Category::Miscellaneous: return "Miscellaneous"; case Category::Network: return "Network"; case Category::WebService: return "WebService"; case Category::AddOns: return "DisabledAddOns"; case Category::Controls: return "Controls"; case Category::Ui: case Category::UiGeneral: return "UI"; case Category::UiLayout: return "UiLayout"; case Category::UiGameList: return "UiGameList"; case Category::Screenshots: return "Screenshots"; case Category::Shortcuts: return "Shortcuts"; case Category::Multiplayer: return "Multiplayer"; case Category::Services: return "Services"; case Category::Paths: return "Paths"; case Category::MaxEnum: break; } return "Miscellaneous"; } void UpdateRescalingInfo() { const auto setup = values.resolution_setup.GetValue(); auto& info = values.resolution_info; info.downscale = false; switch (setup) { case ResolutionSetup::Res1_2X: info.up_scale = 1; info.down_shift = 1; info.downscale = true; break; case ResolutionSetup::Res3_4X: info.up_scale = 3; info.down_shift = 2; info.downscale = true; break; case ResolutionSetup::Res1X: info.up_scale = 1; info.down_shift = 0; break; case ResolutionSetup::Res3_2X: info.up_scale = 3; info.down_shift = 1; break; case ResolutionSetup::Res2X: info.up_scale = 2; info.down_shift = 0; break; case ResolutionSetup::Res3X: info.up_scale = 3; info.down_shift = 0; break; case ResolutionSetup::Res4X: info.up_scale = 4; info.down_shift = 0; break; case ResolutionSetup::Res5X: info.up_scale = 5; info.down_shift = 0; break; case ResolutionSetup::Res6X: info.up_scale = 6; info.down_shift = 0; break; case ResolutionSetup::Res7X: info.up_scale = 7; info.down_shift = 0; break; case ResolutionSetup::Res8X: info.up_scale = 8; info.down_shift = 0; break; default: ASSERT(false); info.up_scale = 1; info.down_shift = 0; break; } info.up_factor = static_cast(info.up_scale) / (1U << info.down_shift); info.down_factor = static_cast(1U << info.down_shift) / info.up_scale; info.active = info.up_scale != 1 || info.down_shift != 0; } void RestoreGlobalState(bool is_powered_on) { // If a game is running, DO NOT restore the global settings state if (is_powered_on) { return; } for (const auto& reset : values.linkage.restore_functions) { reset(); } } static bool configuring_global = true; bool IsConfiguringGlobal() { return configuring_global; } void SetConfiguringGlobal(bool is_global) { configuring_global = is_global; } } // namespace Settings