// Copyright 2019 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #pragma once #include #include #include "common/common_types.h" #include "common/memory_hook.h" #include "common/virtual_buffer.h" namespace Common { enum class PageType : u8 { /// Page is unmapped and should cause an access error. Unmapped, /// Page is mapped to regular memory. This is the only type you can get pointers to. Memory, /// Page is mapped to regular memory, but also needs to check for rasterizer cache flushing and /// invalidation RasterizerCachedMemory, /// Page is mapped to a I/O region. Writing and reading to this page is handled by functions. Special, /// Page is allocated for use. Allocated, }; struct SpecialRegion { enum class Type { DebugHook, IODevice, } type; MemoryHookPointer handler; [[nodiscard]] bool operator<(const SpecialRegion& other) const { return std::tie(type, handler) < std::tie(other.type, other.handler); } [[nodiscard]] bool operator==(const SpecialRegion& other) const { return std::tie(type, handler) == std::tie(other.type, other.handler); } }; /** * A (reasonably) fast way of allowing switchable and remappable process address spaces. It loosely * mimics the way a real CPU page table works. */ struct PageTable { PageTable(); ~PageTable(); /** * Resizes the page table to be able to accomodate enough pages within * a given address space. * * @param address_space_width_in_bits The address size width in bits. */ void Resize(std::size_t address_space_width_in_bits, std::size_t page_size_in_bits, bool has_attribute); /** * Vector of memory pointers backing each page. An entry can only be non-null if the * corresponding entry in the `attributes` vector is of type `Memory`. */ VirtualBuffer pointers; VirtualBuffer backing_addr; VirtualBuffer attributes; }; } // namespace Common