// SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include #include #include "common/common_types.h" namespace Common::Compression { /** * Compresses a source memory region with LZ4 and returns the compressed data in a vector. * * @param source The uncompressed source memory region. * @param source_size The size of the uncompressed source memory region. * * @return the compressed data. */ [[nodiscard]] std::vector CompressDataLZ4(const u8* source, std::size_t source_size); /** * Utilizes the LZ4 subalgorithm LZ4HC with the specified compression level. Higher compression * levels result in a smaller compressed size, but require more CPU time for compression. The * compression level has almost no impact on decompression speed. Data compressed with LZ4HC can * also be decompressed with the default LZ4 decompression. * * @param source The uncompressed source memory region. * @param source_size The size of the uncompressed source memory region. * @param compression_level The used compression level. Should be between 3 and 12. * * @return the compressed data. */ [[nodiscard]] std::vector CompressDataLZ4HC(const u8* source, std::size_t source_size, s32 compression_level); /** * Utilizes the LZ4 subalgorithm LZ4HC with the highest possible compression level. * * @param source The uncompressed source memory region. * @param source_size The size of the uncompressed source memory region * * @return the compressed data. */ [[nodiscard]] std::vector CompressDataLZ4HCMax(const u8* source, std::size_t source_size); /** * Decompresses a source memory region with LZ4 and returns the uncompressed data in a vector. * * @param compressed the compressed source memory region. * @param uncompressed_size the size in bytes of the uncompressed data. * * @return the decompressed data. */ [[nodiscard]] std::vector DecompressDataLZ4(std::span compressed, std::size_t uncompressed_size); [[nodiscard]] int DecompressDataLZ4(void* dst, size_t dst_size, const void* src, size_t src_size); } // namespace Common::Compression