// Copyright 2014 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include #include #include "common/assert.h" #include "common/key_map.h" #include "emu_window.h" #include "video_core/video_core.h" void EmuWindow::ButtonPressed(Service::HID::PadState pad) { pad_state.hex |= pad.hex; } void EmuWindow::ButtonReleased(Service::HID::PadState pad) { pad_state.hex &= ~pad.hex; } void EmuWindow::CirclePadUpdated(float x, float y) { constexpr int MAX_CIRCLEPAD_POS = 0x9C; // Max value for a circle pad position // Make sure the coordinates are in the unit circle, // otherwise normalize it. float r = x * x + y * y; if (r > 1) { r = std::sqrt(r); x /= r; y /= r; } circle_pad_x = static_cast(x * MAX_CIRCLEPAD_POS); circle_pad_y = static_cast(y * MAX_CIRCLEPAD_POS); } /** * Check if the given x/y coordinates are within the touchpad specified by the framebuffer layout * @param layout FramebufferLayout object describing the framebuffer size and screen positions * @param framebuffer_x Framebuffer x-coordinate to check * @param framebuffer_y Framebuffer y-coordinate to check * @return True if the coordinates are within the touchpad, otherwise false */ static bool IsWithinTouchscreen(const EmuWindow::FramebufferLayout& layout, unsigned framebuffer_x, unsigned framebuffer_y) { return (framebuffer_y >= layout.bottom_screen.top && framebuffer_y < layout.bottom_screen.bottom && framebuffer_x >= layout.bottom_screen.left && framebuffer_x < layout.bottom_screen.right); } std::tuple EmuWindow::ClipToTouchScreen(unsigned new_x, unsigned new_y) { new_x = std::max(new_x, framebuffer_layout.bottom_screen.left); new_x = std::min(new_x, framebuffer_layout.bottom_screen.right-1); new_y = std::max(new_y, framebuffer_layout.bottom_screen.top); new_y = std::min(new_y, framebuffer_layout.bottom_screen.bottom-1); return std::make_tuple(new_x, new_y); } void EmuWindow::TouchPressed(unsigned framebuffer_x, unsigned framebuffer_y) { if (!IsWithinTouchscreen(framebuffer_layout, framebuffer_x, framebuffer_y)) return; touch_x = VideoCore::kScreenBottomWidth * (framebuffer_x - framebuffer_layout.bottom_screen.left) / (framebuffer_layout.bottom_screen.right - framebuffer_layout.bottom_screen.left); touch_y = VideoCore::kScreenBottomHeight * (framebuffer_y - framebuffer_layout.bottom_screen.top) / (framebuffer_layout.bottom_screen.bottom - framebuffer_layout.bottom_screen.top); touch_pressed = true; pad_state.touch.Assign(1); } void EmuWindow::TouchReleased() { touch_pressed = false; touch_x = 0; touch_y = 0; pad_state.touch.Assign(0); } void EmuWindow::TouchMoved(unsigned framebuffer_x, unsigned framebuffer_y) { if (!touch_pressed) return; if (!IsWithinTouchscreen(framebuffer_layout, framebuffer_x, framebuffer_y)) std::tie(framebuffer_x, framebuffer_y) = ClipToTouchScreen(framebuffer_x, framebuffer_y); TouchPressed(framebuffer_x, framebuffer_y); } EmuWindow::FramebufferLayout EmuWindow::FramebufferLayout::DefaultScreenLayout(unsigned width, unsigned height) { // When hiding the widget, the function receives a size of 0 if (width == 0) width = 1; if (height == 0) height = 1; EmuWindow::FramebufferLayout res = { width, height, {}, {} }; float window_aspect_ratio = static_cast(height) / width; float emulation_aspect_ratio = static_cast(VideoCore::kScreenTopHeight * 2) / VideoCore::kScreenTopWidth; if (window_aspect_ratio > emulation_aspect_ratio) { // Window is narrower than the emulation content => apply borders to the top and bottom int viewport_height = static_cast(std::round(emulation_aspect_ratio * width)); res.top_screen.left = 0; res.top_screen.right = res.top_screen.left + width; res.top_screen.top = (height - viewport_height) / 2; res.top_screen.bottom = res.top_screen.top + viewport_height / 2; int bottom_width = static_cast((static_cast(VideoCore::kScreenBottomWidth) / VideoCore::kScreenTopWidth) * (res.top_screen.right - res.top_screen.left)); int bottom_border = ((res.top_screen.right - res.top_screen.left) - bottom_width) / 2; res.bottom_screen.left = bottom_border; res.bottom_screen.right = res.bottom_screen.left + bottom_width; res.bottom_screen.top = res.top_screen.bottom; res.bottom_screen.bottom = res.bottom_screen.top + viewport_height / 2; } else { // Otherwise, apply borders to the left and right sides of the window. int viewport_width = static_cast(std::round(height / emulation_aspect_ratio)); res.top_screen.left = (width - viewport_width) / 2; res.top_screen.right = res.top_screen.left + viewport_width; res.top_screen.top = 0; res.top_screen.bottom = res.top_screen.top + height / 2; int bottom_width = static_cast((static_cast(VideoCore::kScreenBottomWidth) / VideoCore::kScreenTopWidth) * (res.top_screen.right - res.top_screen.left)); int bottom_border = ((res.top_screen.right - res.top_screen.left) - bottom_width) / 2; res.bottom_screen.left = res.top_screen.left + bottom_border; res.bottom_screen.right = res.bottom_screen.left + bottom_width; res.bottom_screen.top = res.top_screen.bottom; res.bottom_screen.bottom = res.bottom_screen.top + height / 2; } return res; }