// Copyright 2016 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #pragma once #include #include #include #include #include "core/settings.h" #include "ui_configure_input.h" class QPushButton; class QString; class QTimer; namespace Ui { class ConfigureInput; } class ConfigureInput : public QWidget { Q_OBJECT public: explicit ConfigureInput(QWidget* parent = nullptr); /// Save all button configurations to settings file void applyConfiguration(); private: std::unique_ptr ui; /// This input is currently awaiting configuration. /// (i.e.: its corresponding QPushButton has been pressed.) boost::optional current_input_id; std::unique_ptr timer; /// Each input is represented by a QPushButton. std::map button_map; /// Each input is configured to respond to the press of a Qt::Key. std::map key_map; /// Load configuration settings. void loadConfiguration(); /// Restore all buttons to their default values. void restoreDefaults(); /// Update UI to reflect current configuration. void updateButtonLabels(); /// Called when the button corresponding to input_id was pressed. void handleClick(Settings::NativeInput::Values input_id); /// Handle key press events. void keyPressEvent(QKeyEvent* event) override; /// Configure input input_id to respond to key key_pressed. void setInput(Settings::NativeInput::Values input_id, Qt::Key key_pressed); };