// Copyright 2014 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include #include #include #include "citra_qt/config.h" #include "citra_qt/ui_settings.h" #include "common/file_util.h" #include "core/settings.h" Config::Config() { // TODO: Don't hardcode the path; let the frontend decide where to put the config files. qt_config_loc = FileUtil::GetUserPath(D_CONFIG_IDX) + "qt-config.ini"; FileUtil::CreateFullPath(qt_config_loc); qt_config = new QSettings(QString::fromStdString(qt_config_loc), QSettings::IniFormat); Reload(); } static const std::array defaults = { // directly mapped keys Qt::Key_A, Qt::Key_S, Qt::Key_Z, Qt::Key_X, Qt::Key_Q, Qt::Key_W, Qt::Key_1, Qt::Key_2, Qt::Key_M, Qt::Key_N, Qt::Key_B, Qt::Key_T, Qt::Key_G, Qt::Key_F, Qt::Key_H, Qt::Key_I, Qt::Key_K, Qt::Key_J, Qt::Key_L, // indirectly mapped keys Qt::Key_Up, Qt::Key_Down, Qt::Key_Left, Qt::Key_Right, Qt::Key_D, }; void Config::ReadValues() { qt_config->beginGroup("Controls"); for (int i = 0; i < Settings::NativeInput::NUM_INPUTS; ++i) { Settings::values.input_mappings[Settings::NativeInput::All[i]] = qt_config->value(QString::fromStdString(Settings::NativeInput::Mapping[i]), defaults[i]).toInt(); } Settings::values.pad_circle_modifier_scale = qt_config->value("pad_circle_modifier_scale", 0.5).toFloat(); qt_config->endGroup(); qt_config->beginGroup("Core"); Settings::values.frame_skip = qt_config->value("frame_skip", 0).toInt(); qt_config->endGroup(); qt_config->beginGroup("Renderer"); Settings::values.use_hw_renderer = qt_config->value("use_hw_renderer", false).toBool(); Settings::values.use_shader_jit = qt_config->value("use_shader_jit", true).toBool(); Settings::values.use_scaled_resolution = qt_config->value("use_scaled_resolution", false).toBool(); Settings::values.bg_red = qt_config->value("bg_red", 1.0).toFloat(); Settings::values.bg_green = qt_config->value("bg_green", 1.0).toFloat(); Settings::values.bg_blue = qt_config->value("bg_blue", 1.0).toFloat(); qt_config->endGroup(); qt_config->beginGroup("Audio"); Settings::values.sink_id = qt_config->value("output_engine", "auto").toString().toStdString(); qt_config->endGroup(); qt_config->beginGroup("Data Storage"); Settings::values.use_virtual_sd = qt_config->value("use_virtual_sd", true).toBool(); qt_config->endGroup(); qt_config->beginGroup("System Region"); Settings::values.region_value = qt_config->value("region_value", 1).toInt(); qt_config->endGroup(); qt_config->beginGroup("Miscellaneous"); Settings::values.log_filter = qt_config->value("log_filter", "*:Info").toString().toStdString(); qt_config->endGroup(); qt_config->beginGroup("Debugging"); Settings::values.use_gdbstub = qt_config->value("use_gdbstub", false).toBool(); Settings::values.gdbstub_port = qt_config->value("gdbstub_port", 24689).toInt(); qt_config->endGroup(); qt_config->beginGroup("UI"); qt_config->beginGroup("UILayout"); UISettings::values.geometry = qt_config->value("geometry").toByteArray(); UISettings::values.state = qt_config->value("state").toByteArray(); UISettings::values.renderwindow_geometry = qt_config->value("geometryRenderWindow").toByteArray(); UISettings::values.gamelist_header_state = qt_config->value("gameListHeaderState").toByteArray(); UISettings::values.microprofile_geometry = qt_config->value("microProfileDialogGeometry").toByteArray(); UISettings::values.microprofile_visible = qt_config->value("microProfileDialogVisible", false).toBool(); qt_config->endGroup(); qt_config->beginGroup("Paths"); UISettings::values.roms_path = qt_config->value("romsPath").toString(); UISettings::values.symbols_path = qt_config->value("symbolsPath").toString(); UISettings::values.gamedir = qt_config->value("gameListRootDir", ".").toString(); UISettings::values.gamedir_deepscan = qt_config->value("gameListDeepScan", false).toBool(); UISettings::values.recent_files = qt_config->value("recentFiles").toStringList(); qt_config->endGroup(); qt_config->beginGroup("Shortcuts"); QStringList groups = qt_config->childGroups(); for (auto group : groups) { qt_config->beginGroup(group); QStringList hotkeys = qt_config->childGroups(); for (auto hotkey : hotkeys) { qt_config->beginGroup(hotkey); UISettings::values.shortcuts.emplace_back( UISettings::Shortcut(group + "/" + hotkey, UISettings::ContextualShortcut(qt_config->value("KeySeq").toString(), qt_config->value("Context").toInt()))); qt_config->endGroup(); } qt_config->endGroup(); } qt_config->endGroup(); UISettings::values.single_window_mode = qt_config->value("singleWindowMode", true).toBool(); UISettings::values.display_titlebar = qt_config->value("displayTitleBars", true).toBool(); UISettings::values.confirm_before_closing = qt_config->value("confirmClose",true).toBool(); UISettings::values.first_start = qt_config->value("firstStart", true).toBool(); qt_config->endGroup(); } void Config::SaveValues() { qt_config->beginGroup("Controls"); for (int i = 0; i < Settings::NativeInput::NUM_INPUTS; ++i) { qt_config->setValue(QString::fromStdString(Settings::NativeInput::Mapping[i]), Settings::values.input_mappings[Settings::NativeInput::All[i]]); } qt_config->setValue("pad_circle_modifier_scale", (double)Settings::values.pad_circle_modifier_scale); qt_config->endGroup(); qt_config->beginGroup("Core"); qt_config->setValue("frame_skip", Settings::values.frame_skip); qt_config->endGroup(); qt_config->beginGroup("Renderer"); qt_config->setValue("use_hw_renderer", Settings::values.use_hw_renderer); qt_config->setValue("use_shader_jit", Settings::values.use_shader_jit); qt_config->setValue("use_scaled_resolution", Settings::values.use_scaled_resolution); // Cast to double because Qt's written float values are not human-readable qt_config->setValue("bg_red", (double)Settings::values.bg_red); qt_config->setValue("bg_green", (double)Settings::values.bg_green); qt_config->setValue("bg_blue", (double)Settings::values.bg_blue); qt_config->endGroup(); qt_config->beginGroup("Audio"); qt_config->setValue("output_engine", QString::fromStdString(Settings::values.sink_id)); qt_config->endGroup(); qt_config->beginGroup("Data Storage"); qt_config->setValue("use_virtual_sd", Settings::values.use_virtual_sd); qt_config->endGroup(); qt_config->beginGroup("System Region"); qt_config->setValue("region_value", Settings::values.region_value); qt_config->endGroup(); qt_config->beginGroup("Miscellaneous"); qt_config->setValue("log_filter", QString::fromStdString(Settings::values.log_filter)); qt_config->endGroup(); qt_config->beginGroup("Debugging"); qt_config->setValue("use_gdbstub", Settings::values.use_gdbstub); qt_config->setValue("gdbstub_port", Settings::values.gdbstub_port); qt_config->endGroup(); qt_config->beginGroup("UI"); qt_config->beginGroup("UILayout"); qt_config->setValue("geometry", UISettings::values.geometry); qt_config->setValue("state", UISettings::values.state); qt_config->setValue("geometryRenderWindow", UISettings::values.renderwindow_geometry); qt_config->setValue("gameListHeaderState", UISettings::values.gamelist_header_state); qt_config->setValue("microProfileDialogGeometry", UISettings::values.microprofile_geometry); qt_config->setValue("microProfileDialogVisible", UISettings::values.microprofile_visible); qt_config->endGroup(); qt_config->beginGroup("Paths"); qt_config->setValue("romsPath", UISettings::values.roms_path); qt_config->setValue("symbolsPath", UISettings::values.symbols_path); qt_config->setValue("gameListRootDir", UISettings::values.gamedir); qt_config->setValue("gameListDeepScan", UISettings::values.gamedir_deepscan); qt_config->setValue("recentFiles", UISettings::values.recent_files); qt_config->endGroup(); qt_config->beginGroup("Shortcuts"); for (auto shortcut : UISettings::values.shortcuts ) { qt_config->setValue(shortcut.first + "/KeySeq", shortcut.second.first); qt_config->setValue(shortcut.first + "/Context", shortcut.second.second); } qt_config->endGroup(); qt_config->setValue("singleWindowMode", UISettings::values.single_window_mode); qt_config->setValue("displayTitleBars", UISettings::values.display_titlebar); qt_config->setValue("confirmClose", UISettings::values.confirm_before_closing); qt_config->setValue("firstStart", UISettings::values.first_start); qt_config->endGroup(); } void Config::Reload() { ReadValues(); Settings::Apply(); } void Config::Save() { SaveValues(); } Config::~Config() { Save(); delete qt_config; }