// Copyright 2014 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #pragma once namespace DefaultINI { const char* sdl2_config_file = R"( [Controls] pad_start = pad_select = pad_home = pad_dup = pad_ddown = pad_dleft = pad_dright = pad_a = pad_b = pad_x = pad_y = pad_l = pad_r = pad_zl = pad_zr = pad_cup = pad_cdown = pad_cleft = pad_cright = pad_circle_up = pad_circle_down = pad_circle_left = pad_circle_right = pad_circle_modifier = # The applied modifier scale to circle pad. # Must be in range of 0.0-1.0. Defaults to 0.5 pad_circle_modifier_scale = [Core] # Whether to use the Just-In-Time (JIT) compiler for CPU emulation # 0: Interpreter (slow), 1 (default): JIT (fast) use_cpu_jit = [Renderer] # Whether to use software or hardware rendering. # 0: Software, 1 (default): Hardware use_hw_renderer = # Whether to use the Just-In-Time (JIT) compiler for shader emulation # 0: Interpreter (slow), 1 (default): JIT (fast) use_shader_jit = # Resolution scale factor # 0: Auto (scales resolution to window size), 1: Native 3DS screen resolution, Otherwise a scale # factor for the 3DS resolution resolution_factor = # Whether to enable V-Sync (caps the framerate at 60FPS) or not. # 0 (default): Off, 1: On use_vsync = # The clear color for the renderer. What shows up on the sides of the bottom screen. # Must be in range of 0.0-1.0. Defaults to 1.0 for all. bg_red = bg_blue = bg_green = [Layout] # Layout for the screen inside the render window. # 0 (default): Default Top Bottom Screen, 1: Single Screen Only, 2: Large Screen Small Screen layout_option = #Whether to toggle frame limiter on or off. # 0: Off , 1 (default): On toggle_framelimit = # Swaps the prominent screen with the other screen. # For example, if Single Screen is chosen, setting this to 1 will display the bottom screen instead of the top screen. # 0 (default): Top Screen is prominent, 1: Bottom Screen is prominent swap_screen = [Audio] # Which audio output engine to use. # auto (default): Auto-select, null: No audio output, sdl2: SDL2 (if available) output_engine = # Whether or not to enable the audio-stretching post-processing effect. # This effect adjusts audio speed to match emulation speed and helps prevent audio stutter, # at the cost of increasing audio latency. # 0: No, 1 (default): Yes enable_audio_stretching = # Which audio device to use. # auto (default): Auto-select output_device = [Data Storage] # Whether to create a virtual SD card. # 1 (default): Yes, 0: No use_virtual_sd = [System] # The system model that Citra will try to emulate # 0: Old 3DS (default), 1: New 3DS is_new_3ds = # The system region that Citra will use during emulation # -1: Auto-select (default), 0: Japan, 1: USA, 2: Europe, 3: Australia, 4: China, 5: Korea, 6: Taiwan region_value = [Camera] # Which camera engine to use for the right outer camera # blank (default): a dummy camera that always returns black image camera_outer_right_name = # A config string for the right outer camera. Its meaning is defined by the camera engine camera_outer_right_config = # ... for the left outer camera camera_outer_left_name = camera_outer_left_config = # ... for the inner camera camera_inner_name = camera_inner_config = [Miscellaneous] # A filter which removes logs below a certain logging level. # Examples: *:Debug Kernel.SVC:Trace Service.*:Critical log_filter = *:Info [Debugging] # Port for listening to GDB connections. use_gdbstub=false gdbstub_port=24689 )"; }